Attack
In brief:Attack — an Xterium research: gives attack +120% at maximum, up to 80 upgrade levels, cost 1–156 000 000 science.
(data current as of 2026-05-22, game version 2.12.7)
Description
Improving weapons systems often requires discoveries in basic science, so it takes a lot of time and effort to study these technologies. Paying due attention to the development of weapons systems, you will increase the firepower of any types of weapons.
What it gives
Levels: effect and price
| Level | Attack | Science (price) |
|---|---|---|
| 1 | +1.5% | 1 |
| 11 | +15.5% | 920 |
| 21 | +31.5% | 19 500 |
| 31 | +46.5% | 110 000 |
| 41 | +61.5% | 1 400 000 |
| 51 | +76.5% | 40 000 000 |
| 61 | +91.5% | 80 000 000 |
| 71 | +106.5% | 120 000 000 |
| 80 | +120% | 156 000 000 |
Reference levels are shown. The study price is in Science points (values, they grow with the level). It can be instantly sped up with Dark Matter.
What else strengthens these bonuses
Alliance Skills 3
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
Science price and calculator
How much science each level needs:
Calculator: time and instant speed-up
Enter your science and choose a level — we'll show how long the research takes and how much dark matter is needed to finish it instantly.
Formulas verified: time = science price ÷ your science per hour (but no less than price ÷ 5), divided by research speed. Instant completion is calculated by the dark matter for the remaining time.


