Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 8 | 7 | 48 | 1 | 16 | 4 | 5 | 20 | 12 | 121 |
| 2025 | 9 | 8 | 67 | 2 | 4 | 23 | 8 | 21 | 1 | 143 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 26 | 7 | 36 | 6 | 14 | 23 | 8 | 18 | 19 | 157 |
| Total | 167 | 94 | 308 | 31 | 87 | 142 | 129 | 134 | 88 | 1180 |
All changes
- 03.10.2026 Other Added The galaxy has moved to a new map: a disc with three spiral arms. Stars glow across the whole galaxy and thin out gently towards the edge. Update 2.13.2 [WoA] ↗
- 03.10.2026 Other Changed Every planet has a new location, together with its moon. During the move, stronger players were placed closer to the centre and weaker ones closer to the edge. Update 2.13.2 [WoA] ↗
- 03.10.2026 Other Changed New planet address: X : Y : slot — the column and row of the system on the map, plus the planet's slot. It is shown this way everywhere: messages, reports, flights, player cards. Update 2.13.2 [WoA] ↗
- 03.10.2026 Other Added A system now has 2 to 9 slots — a ninth slot has been added. Update 2.13.2 [WoA] ↗
- 03.10.2026 Other Changed The galactic core is closed: the black hole and the belt of special systems around it cannot be settled, teleported to or reached by fleets. Bonus systems are not settled by regular players. Update 2.13.2 [WoA] ↗
- 03.10.2026 Other Added The map grows on its own: once the open area fills up, a new ring opens. New players start at the edge of the open area, each in their own direction. Update 2.13.2 [WoA] ↗
- 03.10.2026 Interface Added On the galaxy map: mini-map, bookmarks (up to 25), search and coordinate input, filters (including the new “Neutral”, which hides systems without a single marker), fleet routes, attack radar, “Centre / Middle / Edge” belts, keyboard controls. The map opens on the system of your current planet. Update 2.13.2 [WoA] ↗
- 03.10.2026 Fleet & Defense Changed Distance is measured on the new map: a flight to a neighbouring system takes about 7% longer than before, diagonally about 17%, the longest flights up to 27%. Fuel consumption is higher. Routes go around the black hole. Update 2.13.2 [WoA] ↗
- 03.10.2026 Interface Changed A flight's colour shows what it means to you: your fleet is blue, a threat to you is red, a peaceful foreign fleet heading to you is green, other foreign flights are purple. In the Flight Center and on the radar, threats are listed first. Update 2.13.2 [WoA] ↗
- 03.10.2026 Interface Added Combat mission icon in the Flight Center: before attacks are switched off it shows a countdown; while they are off it shows when they come back, or “Until manually re-enabled”. Update 2.13.2 [WoA] ↗
- 03.10.2026 Fleet & Defense Changed The Phalanx scans in a circle: its radius in map cells equals its level. Update 2.13.2 [WoA] ↗
- 03.10.2026 Fleet & Defense Changed Teleport: enter X / Y / slot; it only moves you to free slots in open systems. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed War points: a battle multiplier has been added — it reflects how hard and how fair the fight was. It ranges from 0.35 to 2.0; on top of it, as before, come the target's hostility, alliance war and the outcome (win ×1, draw ×0.75, loss ×0.5). Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed Target power now always affects war points, not only when combat ranks differ: a target weaker than 0.6 of your power gives less (down to ×0.4), one stronger than 0.85 gives more (up to ×1.7). Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Added War points now take the number of rounds into account: 3 rounds is the norm. A one-round battle gives less (down to ×0.85), a long, hard-fought battle gives more (up to ×1.5). Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Added War points take the target's combat record into account (wins, losses, damage): a weak, often-beaten enemy — down to ×0.8, an experienced, successful one — up to ×1.5. A large battle and fighting outnumbered add up to ×1.2 each. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed Repeated battles with the same player: previously the first 20 battles per week had no reduction, now only 3; after that the reduction is gentle — half the points by the 43rd battle. In alliance wars the reduction is half as strong. If other players hit the target more than 20 times in a week, it gives fewer points. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed Hostility in war points now counts for each opponent separately, not the highest on the side. An inactive player in battle reduces points for everyone, not only when the defender is inactive. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Removed No war points for battles against the training bot, against your own alliance, or battles without losses. Update 2.13.2 [WoA] ↗
- 03.10.2026 Alliances Changed Fleet value in alliance wars is 1.5 instead of 2. Loot is unchanged. Update 2.13.2 [WoA] ↗
- 03.10.2026 Interface Added Hover over the war points in a battle message to see the multiplier for each part. The war points forecast in a spy report uses the same rules. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Removed The shield after heavy battle losses has been removed: a defender who lost most of their fleet and defense no longer receives a shield. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed Hostility: “War” is now the highest, fifth level; “Martial law” is the fourth. Players of low combat ranks gain hostility 2–6 times slower — the lower the rank, the slower. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed Espionage: the error is now shared within each section of the report (resources, fleet, defense, buildings, bonuses) and no longer cancels out when added up. Espionage cost is based on the distance on the new map. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed A player on vacation can be spied on during the first 6 hours of their vacation. Previously not at all. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Added If the target is stronger in espionage by 22 levels or more, the report may mix up the fleet composition: some ships are shown as another type, the total number stays the same. Update 2.13.2 [WoA] ↗
- 03.10.2026 Combat Changed Attacking a player who is too weak now gives a clear message: “This player is outside your combat corridor: they are too weak for your rank.” Update 2.13.2 [WoA] ↗
- 03.10.2026 Expedition & PvE Changed Inactive players (zombies) develop faster (buildings, fleet and defense +300%, +5 queue slots, 50% discount) and build more defense. Update 2.13.2 [WoA] ↗
- 03.10.2026 Expedition & PvE Changed Zombies never strike first: they only retaliate — against whoever attacked them in the last 24 hours, and no more than once a day. Update 2.13.2 [WoA] ↗
- 03.10.2026 Events & Promos Changed The booster reward now matches the tournament: buildings — “Overtime Production”, contracts — “Pact Payoff”, ruins — “Ruins Riches”, victories over Barbarians, Pirates and Devastators — “Precision Dismantling”, resources and fleet in the Endless Expanse — “Explorer’s Luck”, Dark Matter in the Endless Expanse — “Magnetic Trap”, flights to the Endless Expanse — a random Expanse booster. Starting with the next tournament round. Update 2.13.2 [WoA] ↗

