Skip to main content

Updates

Change history of the Xterium space strategy: what was added, changed and fixed — by category and year.

1136 changes 2018–2026 Latest: 01.09.2026

Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.

Changes by year

15718
19319
6420
12621
11722
16323
9624
14325
7726

Changes by year and category

Year EconomyFleet & DefenseCombatResearchAlliancesExpedition & PvEEvents & PromosInterfaceOther Total
2026 6 4 34 · 14 2 2 11 4 77
2025 9 8 67 2 4 23 8 21 1 143
2024 15 9 45 · 14 · 6 2 5 96
2023 33 7 42 4 9 10 24 22 12 163
2022 23 8 28 1 9 10 25 7 6 117
2021 11 28 15 4 11 8 22 18 9 126
2020 3 11 5 3 8 22 6 5 1 64
2019 39 9 22 10 2 42 25 21 23 193
2018 26 7 36 6 14 23 8 18 19 157
Total 16591294308514012612580 1136

All changes

  • 01.09.2026 Combat Changed Attack eligibility is now based on YOUR combat rank, not the target's. The higher you climb in rank, the wider the circle of players you can attack. The measures are the same: armament and combat power. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Changed Within your own rank there is no longer a ban on attacking: you can attack a target weaker in power and the flight will go through. Below your rank it is still not allowed — except when you hold the right of revenge. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added Hostility added: attacking players weaker than you raises your hostility level, and the more helpless the target, the more it grows. Six stages with thresholds of 10, 20, 35, 55 and 80 points; the level decays on its own over a week without violations. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added The higher your hostility level, the harsher the consequences: more is looted from your planets (up to 85%), battles against you grant more war points (up to three times), your collider is raided sooner (as early as one hour), you can hide your fleet for less (down to 8 hours instead of 36), and more players can reach you in combat. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added Your hostility level is visible to everyone: a badge next to your name in the galaxy, on your player card and in the revenge list. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Changed Right of revenge: if you were attacked, you may strike back even if the attacker is outside your eligibility. It lasts from 24 to 72 hours — the longer, the more often that player targeted you specifically. A revenge flight adds no hostility to you. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added A «Revenge» section appeared in the galaxy next to «Espionage», with two tabs: whom you can strike back at and how much time is left; your hostility level, accumulated points, when they will fade and what the next stage threatens. Update 2.13.1 [WoA] ↗
  • 30.08.2026 Combat Added Combat ranks added: six ranks of ten stages each. A rank shows battle strength rather than how long you have played, and it never drops. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added A new "Battle Rank" page has been added: battle power by source, your attack access and how much is left until the next reward. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added A reward has been added for every rank stage: Dark Matter, and a Medium Container for each new rank. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Removed The former ranks based on player level have been removed. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Removed Newbie protection has been removed — attack access works instead. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added Attack access has been added: the circle of those who may attack is set by the target's rank and checked against two measures at once — armament and battle power. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added The right of revenge has been added: after an attack you may strike back within 24 hours, even if the attacker is outside your attack access. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed War points now depend on your opponent: far stronger — up to ×1.7, far weaker — ×0.4, long inactive — ×0.2, training opponent — no points at all. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Fixed Destroyed defence now always earns war points. Previously it counted for nothing in a battle against a long-inactive player. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed Armament points are calculated in a new way: player level has been added — 3000 points per level — while research and arsenal now weigh half as much. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed Armament points no longer collapse all at once: a single recalculation lowers the value by no more than 5%. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Fleet & Defense Changed The shield after a defeat now lasts twice as long: hours per share of losses is 0.25 → 0.5 for the player and 0.1 → 0.2 for the planet. The caps are unchanged. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Fleet & Defense Changed Fleet restoration has become cheaper: the price per fleet point has been reduced from 5 to 3 Dark Matter. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed A moon takes longer to recover after a strike: for the largest moon the cooldown has grown from 12 hours to a full day, and for the rest up to two days depending on diameter. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed A destroyed moon leaves more debris: the share has been raised from 0.2 to 0.3. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed Buildings on a moon are destroyed more often: the lowest chance has been raised from 1% to 10%, the highest stays at 50%. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Alliances Changed The alliance skill "Fields on colonisation" no longer works just once: it now permanently adds free fields on all of your planets. Its strength has been halved — +1 field per level instead of +2, with a cap of +30 instead of +60. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Alliances Changed Anyone can now be invited to an ACS attack: the old restriction on similar armament has been lifted, but every participant is checked against attack access on departure. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Alliances Changed The minimum ACS flight slowdown has been reduced from 180 to 120 seconds. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed Spying has been reworked: report sections are no longer hidden, the strength of reconnaissance now lies in accuracy and frequency. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed Report inaccuracy depends on the difference in spy levels: a base allowance of 15%, a cap of 50%. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed The cooldown between reconnaissance flights is 15 to 60 seconds: the higher the target's spy level compared with yours, the longer the wait. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added If your spy level is 10 levels above the target's, the target will not see who scouted it or from which planet; with a 15-level lead it will not learn about the reconnaissance at all. Update 2.13.0 [WoA] ↗

Want to discuss an update?

Full announcements and discussions are on the community forum.