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Updates

Change history of the Xterium space strategy: what was added, changed and fixed — by category and year.

1180 changes 2018–2026 Latest: 03.10.2026

Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.

Changes by year

15718
19319
6420
12621
11722
16323
9624
14325
12126

Changes by year and category

Year EconomyFleet & DefenseCombatResearchAlliancesExpedition & PvEEvents & PromosInterfaceOther Total
2026 8 7 48 1 16 4 5 20 12 121
2025 9 8 67 2 4 23 8 21 1 143
2024 15 9 45 · 14 · 6 2 5 96
2023 33 7 42 4 9 10 24 22 12 163
2022 23 8 28 1 9 10 25 7 6 117
2021 11 28 15 4 11 8 22 18 9 126
2020 3 11 5 3 8 22 6 5 1 64
2019 39 9 22 10 2 42 25 21 23 193
2018 26 7 36 6 14 23 8 18 19 157
Total 16794308318714212913488 1180

All changes — Combat

  • 03.10.2026 Combat Changed War points: a battle multiplier has been added — it reflects how hard and how fair the fight was. It ranges from 0.35 to 2.0; on top of it, as before, come the target's hostility, alliance war and the outcome (win ×1, draw ×0.75, loss ×0.5). Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Changed Target power now always affects war points, not only when combat ranks differ: a target weaker than 0.6 of your power gives less (down to ×0.4), one stronger than 0.85 gives more (up to ×1.7). Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Added War points now take the number of rounds into account: 3 rounds is the norm. A one-round battle gives less (down to ×0.85), a long, hard-fought battle gives more (up to ×1.5). Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Added War points take the target's combat record into account (wins, losses, damage): a weak, often-beaten enemy — down to ×0.8, an experienced, successful one — up to ×1.5. A large battle and fighting outnumbered add up to ×1.2 each. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Changed Repeated battles with the same player: previously the first 20 battles per week had no reduction, now only 3; after that the reduction is gentle — half the points by the 43rd battle. In alliance wars the reduction is half as strong. If other players hit the target more than 20 times in a week, it gives fewer points. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Changed Hostility in war points now counts for each opponent separately, not the highest on the side. An inactive player in battle reduces points for everyone, not only when the defender is inactive. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Removed No war points for battles against the training bot, against your own alliance, or battles without losses. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Removed The shield after heavy battle losses has been removed: a defender who lost most of their fleet and defense no longer receives a shield. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Changed Hostility: “War” is now the highest, fifth level; “Martial law” is the fourth. Players of low combat ranks gain hostility 2–6 times slower — the lower the rank, the slower. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Changed Espionage: the error is now shared within each section of the report (resources, fleet, defense, buildings, bonuses) and no longer cancels out when added up. Espionage cost is based on the distance on the new map. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Changed A player on vacation can be spied on during the first 6 hours of their vacation. Previously not at all. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Added If the target is stronger in espionage by 22 levels or more, the report may mix up the fleet composition: some ships are shown as another type, the total number stays the same. Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Changed Attacking a player who is too weak now gives a clear message: “This player is outside your combat corridor: they are too weak for your rank.” Update 2.13.2 [WoA] ↗
  • 03.10.2026 Combat Added The 9th combat rank step rewards 1,000 Dark Matter. Update 2.13.2 [WoA] ↗
  • 01.09.2026 Combat Changed Attack eligibility is now based on YOUR combat rank, not the target's. The higher you climb in rank, the wider the circle of players you can attack. The measures are the same: armament and combat power. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Changed Within your own rank there is no longer a ban on attacking: you can attack a target weaker in power and the flight will go through. Below your rank it is still not allowed — except when you hold the right of revenge. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added Hostility added: attacking players weaker than you raises your hostility level, and the more helpless the target, the more it grows. Six stages with thresholds of 10, 20, 35, 55 and 80 points; the level decays on its own over a week without violations. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added The higher your hostility level, the harsher the consequences: more is looted from your planets (up to 85%), battles against you grant more war points (up to three times), your collider is raided sooner (as early as one hour), you can hide your fleet for less (down to 8 hours instead of 36), and more players can reach you in combat. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added Your hostility level is visible to everyone: a badge next to your name in the galaxy, on your player card and in the revenge list. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Changed Right of revenge: if you were attacked, you may strike back even if the attacker is outside your eligibility. It lasts from 24 to 72 hours — the longer, the more often that player targeted you specifically. A revenge flight adds no hostility to you. Update 2.13.1 [WoA] ↗
  • 01.09.2026 Combat Added A «Revenge» section appeared in the galaxy next to «Espionage», with two tabs: whom you can strike back at and how much time is left; your hostility level, accumulated points, when they will fade and what the next stage threatens. Update 2.13.1 [WoA] ↗
  • 30.08.2026 Combat Added Combat ranks added: six ranks of ten stages each. A rank shows battle strength rather than how long you have played, and it never drops. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added A new "Battle Rank" page has been added: battle power by source, your attack access and how much is left until the next reward. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added A reward has been added for every rank stage: Dark Matter, and a Medium Container for each new rank. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Removed The former ranks based on player level have been removed. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Removed Newbie protection has been removed — attack access works instead. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added Attack access has been added: the circle of those who may attack is set by the target's rank and checked against two measures at once — armament and battle power. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Added The right of revenge has been added: after an attack you may strike back within 24 hours, even if the attacker is outside your attack access. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Changed War points now depend on your opponent: far stronger — up to ×1.7, far weaker — ×0.4, long inactive — ×0.2, training opponent — no points at all. Update 2.13.0 [WoA] ↗
  • 30.08.2026 Combat Fixed Destroyed defence now always earns war points. Previously it counted for nothing in a battle against a long-inactive player. Update 2.13.0 [WoA] ↗

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Full announcements and discussions are on the community forum.