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ALLIANCES — CORE OF THE GAME

MMO of alliance wars

In Xterium alliances aren't an add-on. They're the core mechanic. Team wars, diplomacy, coordination. Loners get wiped first.

See the game

Real in-game screens: your empire, fleet, galaxy map and alliance.

Orbit: empire and colonies
Orbit: empire and colonies
Shipyard: build and upgrade your fleet
Shipyard: build and upgrade your fleet
Galaxy map: expeditions and sectors
Galaxy map: expeditions and sectors
Alliance: stats and vault
Alliance: stats and vault

Why alliances are core to Xterium

Not just a "friend list" — a full multiplayer system with deep mechanics.

Team wars

Alliance vs alliance — dozens of players, coordinated attacks, base defense. Not duels — large-scale operations.

Diplomacy

Non-aggression pacts, trade alliances, war declarations. Alliance diplomats — a separate role with real influence.

Roles and hierarchy

Leader, diplomats, military, scouts, newcomers. Each alliance builds its own structure.

Alliance tournaments

Quarterly tournaments with prize pools (from 500,000 credits). Top-10 alliances get premium for 3-6 months.

Joint operations

Coordinated strikes: scout → fleets → capture. Victory is decided not by one attack but by the timing of the entire alliance.

Newcomer protection

Veterans in the alliance protect juniors — raiders think twice before attacking. Alliance is the best "immunity" in the first weeks.

Where alliances are strongest

In each universe alliances work differently. Pick by your style.

Recommended for beginners

War of Alliances

Flagship · PvE and content

The Xterium flagship: deep PvE, anomalies, contracts and the best onboarding.

The deepest PvE and auto-expeditions Anomalies and contracts — only here The best onboarding for beginners
Play now Learn more

Classic

Fast classic

Fast classic: big numbers, a second galaxy and a hardcore fleet.

Fast classic, big numbers Global upgrade hub Second galaxy with bonus planets
Play now Learn more
Season · 3 months

Reborn

Seasonal sprint

A seasonal 3-month sprint — even faster than Classic.

Seasonal server for 3 months Even faster than Classic New mechanics get tested here first
Play now Learn more

Starter guides

Frequently asked questions about alliances

What is an alliance in Xterium?
An organized group of 10 to 200+ players with team chat, common goals, diplomatic relations with other alliances and joint wars. Not just "friends" — a full organization.
What does an alliance give?
Protection from raids (loners are easy prey), access to major wars, joint ops to destroy enemy fleets, intra-alliance trade, veteran help for newcomers, diplomatic relations with other alliances.
When to join an alliance?
Preferably day 2-3. Before that, get familiar with the basics (planets, mines, fleet). Then apply to mid-tier alliances — they accept newcomers more readily and train them.
What is an alliance war?
A declared conflict between two or more alliances. Lasts from days to weeks. Goal — destroy enemy fleets, capture key systems, demoralize. Winner gets influence and trophies.
What if my alliance loses?
It's part of the game. Defeat is not the end but a lesson. Most great alliances went through major defeats and grew stronger. Diplomacy, regroup, new strategy.
Can I play solo?
You can, but it's hard. Without an alliance you're easy prey for raiders. For most players, alliance is a mandatory step. If solo — Classic universe suits better (alliances are less active there).

Related pages

Team victories await

Find or create an alliance and lead the galaxy. Registration — 30 seconds.