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Xterium Planets

All types of planets and moons in Xterium: scorching, volcanic, desert, oceanic, Earth-like, swampy, tundra, icy, and others, as well as natural and artificial moons. How they differ in temperature, orbit, and resource yield.

14
planets
4
groups

Planets in Xterium vary by type, and their type depends on their orbit—the closer to the star, the hotter they are. Temperature directly affects resource extraction: energy is easier to generate on hot planets, deuterium is easier to collect on cold ones, and Earth-like planets offer a balance between the two.

Here, all types are grouped by temperature: hot (scorching, volcanic, desert, arid), moderate (rocky, oceanic, terrestrial), cold (swampy, toxic, tundra, frozen, icy), and moons—natural (formed from debris after battles) and artificial (created by a collider).

All planets have the same range of building slots (200–270). Open the planet's profile to view its temperature, orbits, and features.

Moons: creation and destruction

A moon is a special body above a planet with its own buildings. It appears from battle debris or is built in the Planetarium — and it can be destroyed.

Creation

After a big battle, debris can form a moon — the more debris, the higher the chance, up to 20%. You can also build one in the Planetarium for 10,000 dark matter, 500,000 metal and 200,000 crystal — and the "Create moon" artifact makes it free.

Destruction

A moon is destroyed by a Death Star fleet. The bigger the moon, the lower the chance — for a moon near 10,000 km it drops to almost zero. The attacking fleet also risks self-destruction, and a Lunar Base and Collider lower the destruction chance.

Hot Planets

· 4
Close to the star, high temperature. The sun is very warm—it's easier to generate energy.

Moderate Planets

· 3
Medium orbits, comfortable temperature. A balance between energy and deuterium.

Cold Planets

· 5
Far from the star, the temperature is low. The cold makes it easier to collect deuterium.

Moons

· 2
Natural moon (made from debris left over from battles) and artificial moon (for resources or an artifact). Unlocks lunar structures.

Summary table of all planets

Summary table: all planets with stats
Name Group Effect
Scorched (Magma) Planet Hot Planets The planet closest to the star (1st orbit), around +225…+275°. The sun beats down hard, so energy is easy to produce, but deuterium is hard to collect.
Volcanic Planet Hot Planets A very hot planet in orbits 1–2 (+150…+275°). The high temperature makes energy production easier.
Desert Planet Hot Planets A warm planet in orbits 2–3 (+75…+225°). The climate leans towards energy.
Arid Planet Hot Planets A dry, warm planet in orbits 2–3 (+75…+225°). The climate favours energy production.
Rocky Planet Moderate Planets A planet in orbits 3–4 (0…+150°). A moderate temperature, a balance between energy and deuterium.
Oceanic Planet Moderate Planets A planet in orbits 4–5 (−75…+75°). A comfortable temperature — a balance of energy and deuterium.
Earth-like Planet Moderate Planets A planet at a moderate distance from its star (orbits 4–5, −75…+75°). The temperature suits both deuterium collection and energy production.
Swamp Planet Cold Planets A cool planet in orbits 5–6 (−150…0°). The low temperature helps to collect deuterium.
Toxic Planet Cold Planets A cold planet in orbits 6–7 (−225…−75°). The cold makes deuterium easier to extract.
Tundra Planet Cold Planets A cold planet in orbits 6–7 (−225…−75°). The low temperature helps with deuterium extraction.
Frozen Planet Cold Planets A very cold planet in orbits 7–8 (−275…−150°). The severe cold makes collecting deuterium noticeably easier.
Ice Planet Cold Planets The planet farthest from its star (8th orbit, −275…−225°). The temperature never rises above 0°, so deuterium is the easiest of all to collect.
Natural Moon Moons A natural satellite of a planet. It can appear after large battles above the planet — a moon forms out of the debris. Unlocks lunar buildings.
Artificial Moon Moons An artificial moon built in the Planetarium for resources (dark matter, metal, crystal). It gives the same lunar options as a natural moon, but is created deliberately.

Questions and answers

How many planets are there in Xterium in total?
The game has 14 planets. They are split into 4 groups: Hot Planets — 4, Moderate Planets — 3, Cold Planets — 5, Moons — 2.
How do planet types differ in Xterium?
The planet type depends on the orbit and the temperature. The closer to the star — the hotter. Temperature affects production: on hot planets it is easier to generate energy, on cold ones — to collect deuterium, while Earth-type planets give a balance.
On which planet is it best to mine deuterium?
On the coldest ones — icy and frozen (distant orbits, temperature below zero). The colder the planet, the easier deuterium collection goes.
Which planet has more energy?
On the hottest ones — scorching and volcanic (close orbits). The sun heats them more strongly, so generating energy comes more easily.
How many building fields are there on a planet?
All planet types have the same spread — roughly 200–270 fields. The exact number for your planet is determined randomly when it appears.
How does a natural moon differ from an artificial one?
A natural moon appears by chance from debris after large battles over a planet, while an artificial one is created deliberately — for resources in the Planetarium (dark matter, metal, crystal) or with the “Create a moon” artifact. Their capabilities are the same — both unlock moon buildings.

The Xterium knowledge base is maintained by the project team; data is verified against the game engine. About the project and team →

Data updated: 2026-09-13 · Game version: 2.13.1