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Mechanics

Deep explanation of game systems: combat formulas, economy, speeds, espionage.

Mechanics — 26 materials

How the Arsenal Works in Xterium — Details, Upgrades, and Overclocking

A breakdown of the Xterium arsenal from the game code: parts and blueprints, fleet upgrades, overclocking (a permanent bonus that resets upon leveling up), the restriction on changing upgrades during combat, and where to get parts.

Artifacts in Xterium — What They Are, Types, and How to Use Them

How Artifacts Work in Xterium: One-Time-Use Items from the Warehouse. A free moon, a large planet upon colonization, an Imperial shield, bonuses to antimatter and accelerators—what each one provides and where to get them.

How Bonuses Are Calculated at Xterium — Addition and Multiplication

How bonuses from the game code are combined in Xterium: Bonuses of the same type are added together, while “general” bonuses are multiplied on top of that. Why alliance bonuses are so valuable.

Amplifiers (Boosters) in Xterium—What They Do and How They Work

How boosters work in Xterium: 4-hour time-limited bonuses, up to 3 at a time, with effects stacking. Explorer's Luck, Hyper Pull, Overtime, and others—here's the full list with numbers from the game code.

Resource Mining and Energy in Xterium — How Mines Work

Xterium's Economy from the Game Code: How Mine Output Grows, Base Income Without Mines, and How an Energy Shortage Reduces Output.

How the Expedition Works in Xterium — “Endless Distances,” Discoveries, and the Risk of Losing the Fleet

An analysis of the “Endless Distances” expedition from the Xterium game code: what determines the chance of a discovery, how rewards are calculated, when you can lose your fleet, and how many sorties run simultaneously.

The Sensor Phalanx in Xterium — How to Monitor an Enemy Fleet

How the sensor module works in Xterium: a structure on the moon that scans alien planets and detects approaching fleets. Range by level, Dark Matter consumption per scan, and limitations. Data from the game code.

Storage and Looting in Xterium — Warehouse, 50% Losses, and Hold

Storage and Looting in Xterium Based on the Game Code: Loot stops when the warehouse is full; an attacker takes 50% of the resources; and the fleet's hold limits the amount of loot.

Research at Xterium—How Mechanics Work: Science, Wood, Time

How research works in Xterium: the "Science" resource, research time depends on your Science reserve, and the branch dependency tree. The mechanics have been verified against the game code. Priorities and the order of upgrading are covered in a separate guide titled "Which Research to Upgrade."

How Combat Works in Xterium — Rounds, Rate of Fire, Shields

Analysis of the Xterium battle based on the game code: 10 rounds, fire rate ×1.5, damage that penetrates shields and armor, shield regeneration, and debris.

Alliances in Xterium — factions, bonuses and wars explained

"How alliances work in Xterium: three factions (Grabtors, Senteri, Talkors), 42 faction bonuses growing up to level 200, joint attacks, war points and alliance tournaments. Data from the game code."

How the Hadron Collider Works in Xterium — Mining Dark Matter

Analysis of the Collider building from the Xterium game code: it produces Dark Matter (premium currency) on the moon, accumulates it for up to 8 hours, and provides +20% moon defense per level; how to increase its output.

Colonization in Xterium — How to Create New Planets

How colonization works in Xterium: what is used for colonization, how many planets you can have (up to 18), and what determines a planet’s size and temperature. These figures are taken from the game’s code.

Containers in Xterium—What's Inside and How to Open Them

How Containers Work in Xterium: 7 types of crates from the warehouse, up to 5 rewards for opening them, and drops based on “paths.” What’s inside each one and where to find them—straight from the game code.

Upgrades in Xterium — How to Improve Ships and Defenses

How upgrades work in Xterium: Leveling up ships and defenses through Mods up to level 100. Three branches—Attack +1%, Armor +2%, Shields +4% per level. From the game code.

Debris, the Moon and Its Destruction in Xterium — How It Forms and How to Destroy It

Debris and the Moon in Xterium from the game code: 50% of the fleet becomes debris, moon chance up to 20%, plus how to destroy an enemy moon with a Death Star in version 2.12.7.

Defense in Xterium — How It Works and How It Differs from the Fleet

How defense works in Xterium: It doesn’t drop debris and regenerates 50–70% after battle. Shield domes and weapons (light, medium, heavy, prime). How defense differs from the fleet. Data from the game code.

Points and Rankings in Xterium — What Determines a Player's Strength

How is the Xterium ranking calculated based on the game code: points for buildings, fleet, defense, research, arsenal, and achievements; what are weapon points and Strength?

Hostail Sectors in Xterium — Ruins, Barbarians, Pirates, Ravagers, and Bosses

An analysis of the Xterium expedition's combat sectors based on the game code: how enemy strength increases, the conditions for unlocking the next location, and what drops from bosses—modules, reactors, and cores.

How the Senate Works in Xterium — 12 Senators, Classes, and Leveling Up

Analysis of the Xterium Senate based on the game code: 12 senators across 3 classes, unlocked with Achievement Points, leveled up using Achievement Points and Dark Matter, recruited using Star Ore, and level caps.

Espionage and Intelligence in Xterium — Probes and Data Accuracy

How reconnaissance works in Xterium, based on the game code: the spy probe, why reconnaissance always succeeds, the accuracy of data based on the espionage level, and whether the target will notice.

Fleet speed, flight time, and deuterium consumption in Xterium

Fleet flight in Xterium as defined by the game code: speed = the slowest ship, which determines flight time and deuterium consumption—so why slow down?

How Teleport Works in Xterium — Instantly Move Your Fleet Between Moons

Analysis of the "Teleport" building from the Xterium game code: instant teleportation of the fleet between your moons; cooldown times ranging from 2 hours to ~4 minutes; as an anomaly, it speeds up the cooldown.

Planetary Temperature and Deuterium Production in Xterium

Temperature and Deuterium in Xterium from the game code: colder planets yield more deuterium, orbit bonuses, and which planet to choose.

Trader on Xterium — Resource Exchange and Rates

How the Trader Works in Xterium: Resource exchange at exchange rates with a commission, available only in Galaxy 1, with a floating exchange rate. The base exchange rates are values taken from the game code.

Construction Timelines and Costs at Xterium — Why Everything Is Getting More Expensive

Construction costs and times in Xterium, as specified in the game code: costs increase with each level; research times depend on the Science reserve; factories speed up construction.

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