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In the Xterium rankings, players aren’t judged by a single number, but by several different types of points. Let’s break down what makes up your score, what “weapon points” and “Strength” are—and what actually boosts your position in the standings. The numbers come from the game’s code.
Where do these numbers come from? The point categories, weights, and rating formula are taken directly from the game’s code (the statistics system). Explanations are provided in simple terms. For details on combat, see “How Combat Works”.
Six Types of Glasses
Your bill consists of six separate categories:
| Category | What are they credited for? |
|---|---|
| Building Points | Building levels on all planets |
| Navy Points | For ships (weight × quantity) |
| Defense Points | For defensive structures |
| Research Points | For cutting-edge technologies |
| Arsenal's points | For the modernization and upgrades of the fleet |
| Achievement Points | For awards/achievements received |
Overall rating = the sum of all six categories. At the same time, each category is also ranked separately—there are tables for the fleet, defense, research, and so on. Therefore, it’s possible to be at the top in the fleet category and in the middle of the pack in the overall ranking.
Building scores increase nonlinearly
The higher a building's level, the more points it yields—and the faster it levels up. For example, a metal mine: Level 1 ≈ 1 point, Level 10 ≈ 16, Level 30 ≈ 200, Level 50 ≈ 1,000. Therefore, high-level buildings contribute significantly to the total score—but they are also expensive (see “Time and Cost of Buildings”).
Weapon Points
"Armament points" is a separate measure of combat strength. Since version 2.13.0 it includes: the player's level — 3000 points per level, fleet points (the whole fleet) and defence points (from the strongest planet), building points, while research and arsenal count at half weight. The value no longer collapses at once: a single recalculation lowers it by no more than 5%, so dumping your fleet to look lighter in the game's eyes will not work.
"Strength" — a combat rating focused on attack
"Power" is a combat rating based on your bonuses (from research, upgrades, alliances, senators, and modernizations). Different bonuses contribute to Power with varying weights: Attack increases Power the most, followed by Armor, then Shield. In other words, investments in offensive technologies and upgrades increase Power more than equal investments in Shield.
Combat rank and battle power
Since version 2.13.0 every player has a combat rank — six ranks of ten stages each. It follows neither your level nor how long you have played, but your battle power, which comes from five sources: research, upgrades, alliance, senate and modernisation. The game remembers the highest power you ever reached, so the rank never drops. Since version 2.13.1 the range of targets you can attack is set by your rank, not the target's: the higher you climb, the wider the circle of those you may touch — and attacking the weak raises your hostility. See the guide "How to attack a player" for details.
Damage Rating (War Points)
Damage dealt in battles is counted separately: "gross" war points (how much you destroyed) and "net" ones (destroyed minus your own losses). Since version 2.13.0 they depend on whom you fought: a far stronger opponent — up to ×1.7, a far weaker one — ×0.4, one who has long been away — ×0.2, a training opponent — no points at all. The multiplier applies when the two ranks differ. Destroyed defence now always earns points — previously it counted for nothing against a long-absent player. Since version 2.13.1 a battle against a player with high hostility yields more war points — up to three times by their stage.
How to Improve Your Ranking
- Build and upgrade everything—every building level, ship, and technology counts toward the total.
- Tall buildings are worth a disproportionately large number of points—but they're expensive.
- If you want to be at the top in terms of your fleet, build your fleet; if you want to be at the top in terms of weaponry, upgrade your arsenal and combat technologies.
- Strength grows fastest through offensive investments.
Frequently Asked Questions
What factors go into the Xterium rating? There are six categories of points: buildings, fleet, defense, research, arsenal, and achievements. The overall rating is the sum of these; each category is also ranked separately.
What are weapon points? A separate combat power metric: fleet and defense points (including upgrades), as well as buildings, research, and the arsenal. Its own ranking line.
How is “The Force” different from glasses? Strength is a combat rating based on your bonuses, where attack carries more weight than armor, and armor carries more weight than a shield. Points represent the “mass” of your empire (what has been built and researched).

