Senators are hireable advisors in Xterium, each of whom strengthens their respective side of the game. Senators are hired using achievement points and leveled up: the higher their level, the stronger their bonuses.
Here, the senators are grouped by role: combat roles—Admiral, Tactician, Technocrat, and First Officer (attack, armor, shields, combat); economy and development—Geologist, Scientist, Architect, and Logistician (resource extraction, science, construction speed, contracts, and fund); fleet, intelligence, and expansion—Navigator, Engineer, Scout, and Moon Builder (fleet speed and slots, espionage, and moons).
Tap a senator's card to see their bonuses and maximum level.
Combat Senators
· 4Economics and Development
· 4Navy, Intelligence, and Expansion
· 4Summary table of all senators
| Name | Group | Effect |
|---|---|---|
| Admiral | Combat Senators | Combat senator. Bonuses at max level (35): Attack +35%, Accuracy +5.5%, Extra shot chance +3%. |
| Tactician | Combat Senators | Combat senator. Bonuses at max level (35): Armor +35%, Evasion +5.5%, Extra shield chance +3%. |
| Technocrat | Combat Senators | Combat senator. Bonuses at max level (35): Shields +35%, Shield regen +11%, Auto-repair after battle +3%. |
| Geologist | Economics and Development | Economy senator. Bonuses at max level (50): Ore mining +35%, Storage size +100%, Resource protection on defense +3.8%. |
| Architect | Economics and Development | Construction senator. Bonuses at max level (50): Building construction +55%, Defense construction +40%, Fleet construction +35%. |
| Scientist | Economics and Development | Science senator. Bonuses at max level (50): Science +155, Energy output +85%, Expedition groups +1.5. |
| Navigator | Navy, Intelligence, and Expansion | Fleet senator. Bonuses at max level (30): Flight speed +80%, Engine efficiency +15%, Expedition time -30 seconds. |
| Scout | Navy, Intelligence, and Expansion | Scouting senator. Bonuses at max level (7): Espionage power +8, Scouting espionage power +5. |
| Design engineer | Navy, Intelligence, and Expansion | Engineering senator. Bonuses at max level (50): Fleet cargo capacity +100%, Fleet slots +8, Parts bonus in Hostail +15%. |
| Moon Maker | Navy, Intelligence, and Expansion | Moon senator. Bonuses at max level (25): Moon creation on own orbit +25%, Moon defense +10%, Death Star power +15%. |
| Logist | Economics and Development | Supply senator. Bonuses at max level (25): Contract rewards +30%, Production Fund output +50%. |
| Chief mate | Combat Senators | Combat senator. Bonuses at max level (25): Extra shield power +26%, Extra shot power +15%, Defense destruction +15%. |

