Fast pace
Big resource production numbers and rapid growth — classic at its most dynamic.
Fast classic: big numbers, a second galaxy and a hardcore fleet.
A fast universe in the classic spirit: big resource production numbers, a global upgrade hub, endless levels and a second galaxy with bonus planets. Harsh fleet save — for risk lovers. Browser only.
The numbers are approximate estimates from the latest season/server snapshot; the real value fluctuates within ±10%. See live data in the game itself after logging in.
Classic is Xterium's fast-paced universe for players who know the genre: big mining numbers, endless progression levels, a global modernization center, and a second galaxy with bonus planets. Strong economy and active PvP. Played in the browser on any device, with no download.
Classic is the "old-school" Xterium in spirit, but with a high tempo and big numbers. Unlike War of Alliances, which focuses on collective alliance warfare, Classic bets on individual progression with no ceiling: levels and achievements here are endless, mining is measured in big numbers, and the second galaxy opens up bonus and alliance planets.
High. Big mining numbers and dynamic development mean progress is visible fast. The global modernization center speeds up leveling, and endless levels give growth with no ceiling. This is a universe for active play, not for a slow "set it and forget it" approach.
Classic's strong suit. Three resources (metal, crystal, deuterium), complex production chains, and optimization by price-to-output ratio. Experienced players build real empires with resource exports and trade fleets.
Classic's unique twist (shared with Reborn), which War of Alliances doesn't have: an extra galaxy with bonus and alliance planets. It expands the room for expansion and adds new development goals.
More active than in WoA: faster attacks, shorter planet locks — a more dynamic, "shooter-like" PvP. Fleet preservation is tougher — for players who like risk.
Alliances exist, but they're less "mandatory" than in WoA. Many top players go solo or in small teams. Alliance wars happen, but less often and on a smaller scale.
The three Xterium universes differ in game tempo, the role of alliances, and whether they have seasons. The numbers in the cards above are approximate snapshots (±10%); exact values are visible in the game itself after you log in.
| Parameter | War of Alliances | Classic | Reborn |
|---|---|---|---|
| Game tempo | Medium | High | Fast |
| Alliance wars | Core of the game | Optional | Active, seasonal |
| Feature | Cross-platform (PC + mobile) | Second galaxy, endless levels | Seasons with progress reset |
| Who it is for | For newcomers | For genre experts and big numbers | For fans of fast pace and seasons |
| Progress reset | No | No | Every 3-6 months |
| Apps | Android, iOS | Browser only | Android |
Big resource production numbers and rapid growth — classic at its most dynamic.
A single upgrade hub levels up all ships at once — a different approach to development.
Alliance planets and a second galaxy with bonus planets — unique to Classic and Reborn.
Endless building, research and achievement levels — grow with no ceiling.
Fast attacks and short planet locks — a more dynamic, shooter-like PvP.
Play in the browser on any device. There is no separate app.
Familiar gameplay, big numbers and global upgrades — classic at a fast pace.
Fast attacks and dynamic battles — a more shooter-like PvP than in the other universes.
Endless levels and achievements, a second galaxy with bonus planets — grow with no ceiling.
Classic is for those who know the genre and love big numbers, a second galaxy and active PvP.
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