Exact shots
In brief:Exact shots — an Xterium research: gives accuracy of shots +20% at maximum, up to 20 upgrade levels, cost 750 000–2 100 000 000 science.
(data current as of 2026-05-22, game version 2.12.7)
Description
Intelligent sensors built into all types of guns allow you to make fire adjustments on quickly moving objects if their speed exceeds the speed of light.
What it gives
Levels: effect and price
| Level | Accuracy of shots | Science (price) |
|---|---|---|
| 1 | +1% | 750 000 |
| 4 | +4% | 2 500 000 |
| 7 | +7% | 8 500 000 |
| 10 | +10% | 30 000 000 |
| 13 | +13% | 100 000 000 |
| 16 | +16% | 400 000 000 |
| 19 | +19% | 1 550 000 000 |
| 20 | +20% | 2 100 000 000 |
Reference levels are shown. The study price is in Science points (values, they grow with the level). It can be instantly sped up with Dark Matter.
What else strengthens these bonuses
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
Science price and calculator
How much science each level needs:
Calculator: time and instant speed-up
Enter your science and choose a level — we'll show how long the research takes and how much dark matter is needed to finish it instantly.
Formulas verified: time = science price ÷ your science per hour (but no less than price ÷ 5), divided by research speed. Instant completion is calculated by the dark matter for the remaining time. Overlock multiplies the science price (and thus the time and dark matter): each overlock level is pricier.
Overclock (honing)
After the maximum level, the research can be “honed” with star ore — this gives a super-bonus.
Each reset adds the bonus on top of the max level; the star-ore price grows with every reset.
Requirements
To unlock this research, you need to raise the following to the required level:
Research is upgraded in the Laboratory and the Technopolis.


