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Research Maximum: 20 lvl

Active Armor

In brief:Active Armor — an Xterium research: gives evasion +20% at maximum, up to 20 upgrade levels, cost 750 000–2 100 000 000 science.

(data current as of 2026-05-22, game version 2.12.7)

Effect at max+20%
Price at lvl 1750 000 science
Price at max lvl2 100 000 000 science
Overclockup to 3 resets

Description

Active Armor

Active armor is a complex of protective solutions, consisting of dynamic defense, a system for jamming and projection of false targets.

What it gives

Evasion
+1% per level · up to +20% at 20 lvl

Levels: effect and price

LevelEvasionScience (price)
1 +1% 750 000
4 +4% 2 500 000
7 +7% 8 500 000
10 +10% 30 000 000
13 +13% 100 000 000
16 +16% 400 000 000
19 +19% 1 550 000 000
20 +20% 2 100 000 000

Reference levels are shown. The study price is in Science points (values, they grow with the level). It can be instantly sped up with Dark Matter.

What else strengthens these bonuses

Other sources raise the same bonus too — their effects stack and can be combined:

Senators 1

The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.

7 arsenal upgrades → also boost these bonuses.

Science price and calculator

How much science each level needs:

Click a bar to see the level's price.

Calculator: time and instant speed-up

Enter your science and choose a level — we'll show how long the research takes and how much dark matter is needed to finish it instantly.

Formulas verified: time = science price ÷ your science per hour (but no less than price ÷ 5), divided by research speed. Instant completion is calculated by the dark matter for the remaining time. Overlock multiplies the science price (and thus the time and dark matter): each overlock level is pricier.

Overclock (honing)

After the maximum level, the research can be “honed” with star ore — this gives a super-bonus.

Evasion · first reset 150 star ore
Reset 1 +5%
Reset 2 +10%
Reset 3 +15%

Each reset adds the bonus on top of the max level; the star-ore price grows with every reset.

Requirements

To unlock this research, you need to raise the following to the required level:

Armorlvl 25

Research is upgraded in the Laboratory and the Technopolis.

Questions and answers

What does the research “Active Armor” in Xterium?
Active armor is a complex of protective solutions, consisting of dynamic defense, a system for jamming and projection of false targets.
To what level should you upgrade “Active Armor”?
Maximum — 20 levels. It is upgraded in the Laboratory and the Technopolis; the study can be instantly sped up with Dark Matter.
What is needed for the research “Active Armor”?
You need to raise other research to the required level — see the “Requirements” block above.

The Xterium knowledge base is maintained by the project team; data is verified against the game engine. About the project and team →

Verified data · Game version: 2.12.7