Tactician
In brief:Tactician — an Xterium senator-advisor: gives armor +35% at maximum, upgrades up to 35 levels for achievement points, unlocks at 30 achievement points.
(data current as of 2026-05-22, game version 2.12.7)
Description
Tactician
Advisor bonuses
Bonuses and price per level
| Level | Armor | Evasion | Chance of Additional Shields | Hire per day (DM) | Ach. points |
|---|---|---|---|---|---|
| 1 | +2% | +0% | +0% | 20 | 1 |
| 6 | +7% | +0% | +0% | 70 | 3 |
| 11 | +12% | +0% | +0% | 140 | 6 |
| 16 | +17% | +0.5% | +0% | 280 | 8 |
| 21 | +22% | +1.75% | +0% | 500 | 11 |
| 26 | +27% | +3% | +0.6% | 750 | 13 |
| 31 | +32% | +4.25% | +2.1% | 1 750 | 16 |
| 35 | +35% | +5.5% | +3% | 2 750 | 18 |
All advisor bonuses are shown by reference level. Upgrading an advisor is done for achievement points; dark matter is a separate daily fee for hiring at the current level.
What else strengthens these bonuses
Alliance Skills 3
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Research 2
The empire's permanent research. Leveled up in the Laboratory and Technopolis, giving a global bonus to production, construction, or combat.
Cost of a full upgrade
Upgrading an advisor is done for achievement points (dark matter is not charged for the upgrade). Dark matter is a separate hire fee: how much the advisor costs per day while activated.
Hire price per day (dark matter) by level
Achievement points per level
Access
A senator unlocks once you have accumulated the required number of achievement points (not player level). After that, they are hired and upgraded for dark matter in the Senate; each level also costs a little achievement points. The higher the advisor’s level, the stronger the bonus.

