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Teleport

In brief: “Teleport” — a building of the “Special” category in Xterium, available from the start of the game, maximum level — 20.

(data current as of 2026-05-22, game version 2.12.7)

Teleportation is not available 5 seconds before the incoming fleet. Teleportation is a technology for creating artificial wormholes in the orbit of objects with minimal gravity. With artificial jump gates, huge fleets can be moved in seconds. This does not depend on the location of the gates in space and their distance from each other. By a special decree of the Founders, in order to avoid overheating of the system, it was forbidden to teleport any types of ores, crystals and fuel through wormholes due to the high density of elements. In this regard, special fuses are installed on each such object.

Group
Special
Where built
Moon
Max level
20
What it gives
Teleport
Energy
Burns deuterium
Teleport

Description

What it is and why you need it

Teleport — a building from the “Special” category in Xterium. Main effect — teleport range and cost. Lets you instantly relocate a fleet. Every jump costs deuterium.

When to build

Available from day one.

What to watch out for

  • Fuel. The building runs on deuterium. Keep an eye on your deuterium reserve so it doesn't stop.

Effect at key levels

Exact effect numbers for the building at different levels. Without senator, alliance, special-offer or anomaly bonuses.

Building effect at key levels
Level Jump cost
1 7 200
5 3 500
10 1 400
20 225

lower = better.

Cost

Price growth multipliers by ranges: lvl 1–6 ×1.8 lvl 7–14 ×1.6 lvl 15–19 ×2 lvl 20+ ×2.3

Construction cost at key levels
Level Metal Metal Crystal Crystal Deuterium Deuterium Time
1 4 450 2 250 1 150 02:50
5 150K 74K 37K 04:38:08
10 4.7M 2.4M 1.2M 10d 06:31
15 150M 75M 37.5M 325d 12:30
20 7913.5M 3957M 1978.5M 17174d 02:49

What improves production

Sources that boost this building. Open a source card to see the exact percentages and conditions.

Planet Anomalies 1

Planet features chosen and researched in the Planetarium (for dark matter or antimatter). Give a permanent percentage bonus to a specific effect for as long as the colony exists.

If something is missing — where to look

Contextual alternatives for specific problems. Each block is a separate problem and the buildings that solve it.

What to build next

Development chain — what is worth building in parallel with or after this building.

Moon base — Required — The teleport can only be built on the moon
Deuterium Refinery — to build up a supply of deuterium for jumps

Similar buildings

Questions and answers

What is «Teleport» in Xterium?
“Teleport” — a building of the “Special” category in Xterium, available from the start of the game, maximum level — 20.
What is the maximum level of the «Teleport» building?
Maximum level — 20.
How much jump cost does «Teleport» give by level?
Jump cost grows with levels: at level 1 — 7 200; at level 20 — 225. The numbers are base values, without senator bonuses, anomalies, or alliance upgrades.
How much jump cost at the maximum level of «Teleport»?
At level 20 (the last calculated level in the game) «Teleport» gives 225 jump cost.
What increases production for the «Teleport» building?
Permanent bonus sources: Hyperspace. Senator specialization, temporary boosters from special offers, and alliance upgrades also have an effect.