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ContractNormal (≈90 min)

Damage in Combat

In brief: Deal damage to an enemy in combat.

Description

Inflict as much damage as possible on the enemy. Every point counts. Leave only large piles of debris in your wake!

What needs to be done

Deal damage in combat against another player (only battles against an active player count, defense does not).

Contract terms

Contract lifetime — 60 minutes (3,600 s). Reward multiplier by difficulty — ×2 / ×2.5 / ×3. Completion grants 2 contract stars.

Reward

Points + a random prize (resources, fleet, dark matter, or a bonus).

The harder and longer the contract — the higher the reward. The exact value of the prize depends on the type and is calculated by the rate (more details — on the section page Contracts).

How contracts work

Contracts are tasks with a timer. You take a contract, complete the goal within the allotted time and receive points and a random prize. Contracts also give points in tournaments. This contract is “Normal (≈90 min)”.

Questions and answers

What are contracts in Xterium?
Contracts are reward missions by theme: combat and war, expedition, Ruins, Hostile sector bosses and special assignments.
What do contracts give?
Rewards for completing the contract goals; the reward and duration are listed on each contract card.
How do contracts differ from tasks?
Tasks are a permanent list of progression goals; contracts are timed missions on specific themes. The full task list is in the Tasks section of the encyclopedia.

The Xterium knowledge base is maintained by the project team; data is verified against the game engine. About the project and team →

Verified data · Game version: 2.12.7