Architect
In brief:Architect — an Xterium senator-advisor: gives building construction +55% at maximum, upgrades up to 50 levels for achievement points, unlocks at 50 achievement points.
(data current as of 2026-05-22, game version 2.12.7)
Description
Architect
Advisor bonuses
Bonuses and price per level
| Level | Building construction | Defense construction | Fleet construction | Hire per day (DM) | Ach. points |
|---|---|---|---|---|---|
| 1 | +2% | +0% | +0% | 5 | 1 |
| 8 | +9% | +0% | +0% | 40 | 2 |
| 15 | +16% | +5% | +0% | 100 | 4 |
| 22 | +23% | +12% | +7% | 275 | 5 |
| 29 | +30% | +19% | +14% | 600 | 6 |
| 36 | +37% | +26% | +21% | 1 000 | 8 |
| 43 | +44% | +33% | +28% | 1 700 | 9 |
| 50 | +55% | +40% | +35% | 2 500 | 10 |
All advisor bonuses are shown by reference level. Upgrading an advisor is done for achievement points; dark matter is a separate daily fee for hiring at the current level.
What else strengthens these bonuses
Alliance Skills 2
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Planet Anomalies 2
Planet features chosen and researched in the Planetarium (for dark matter or antimatter). Give a permanent percentage bonus to a specific effect for as long as the colony exists.
Boosters 1
Temporary boosters from tournament and quest rewards. Give a percentage bonus to a building's effect for a limited time.
Cost of a full upgrade
Upgrading an advisor is done for achievement points (dark matter is not charged for the upgrade). Dark matter is a separate hire fee: how much the advisor costs per day while activated.
Hire price per day (dark matter) by level
Achievement points per level
Access
A senator unlocks once you have accumulated the required number of achievement points (not player level). After that, they are hired and upgraded for dark matter in the Senate; each level also costs a little achievement points. The higher the advisor’s level, the stronger the bonus.

