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Fleet booster

Contract Experience

In brief: In the game, this is displayed as “Contract Experience +200% / +300% / +400%.” According to the game, it speeds up the construction of the fleet (by 2 and 3 times) and defenses.

Duration
4 hours
Active at once
up to 3

What it gives

In the game, this is displayed as “Contract Experience +200% / +300% / +400%.” According to the game, it speeds up the construction of the fleet (by 2 and 3 times) and defenses.

How it works

Duration4 hours
Active at onceup to 3
Where fromtournaments

A booster is a temporary buff: you activate it and it lasts 4 hours. You can keep up to 3 boosters active at the same time. Boosters stack with permanent bonuses (research, senators, anomalies).

In the game code, "Contract Experience" is separate boosters №7–8 of the ShipTime family with values 2 / 3; №9 of the DefensiveTime family with value 1 (boostersList). While the booster is active, its value is added to the ShipTime and DefensiveTime factor; when the timer runs out, the effect switches off automatically.

Boosters are won as rewards for places in tournaments. Flexible monthly premium accelerators are a separate thing — see the Shop. Where boosters count: Expedition, Tournaments.

Questions and answers

How long does a booster last?
Every booster lasts 4 hours from activation. You can have up to 3 active at the same time.
Where do I get boosters?
Boosters are handed out as rewards for your place in tournaments. They are not sold for real money.
Do boosters stack with other bonuses?
Yes. A booster adds on top of permanent bonuses from research, senators and anomalies.

The Xterium knowledge base is maintained by the project team; data is verified against the game engine. About the project and team →

Verified data · Game version: 2.12.7