Logist
In brief:Logist — an Xterium senator-advisor: gives reward of contracts +30% at maximum, upgrades up to 25 levels for achievement points, unlocks at 300 achievement points.
(data current as of 2026-05-22, game version 2.12.7)
Description
Logist
Advisor bonuses
Bonuses and price per level
| Level | Reward of Contracts | Productivity of the Production Fund | Hire per day (DM) | Ach. points |
|---|---|---|---|---|
| 1 | +1.2% | +0% | 50 | 1 |
| 5 | +6% | +0% | 150 | 5 |
| 9 | +10.8% | +0% | 300 | 9 |
| 13 | +15.8% | +0% | 600 | 13 |
| 17 | +20.6% | +10% | 1 000 | 17 |
| 21 | +25.4% | +30% | 2 000 | 21 |
| 25 | +30% | +50% | 3 000 | 25 |
All advisor bonuses are shown by reference level. Upgrading an advisor is done for achievement points; dark matter is a separate daily fee for hiring at the current level.
What else strengthens these bonuses
Alliance Skills 3
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Boosters 1
Temporary boosters from tournament and quest rewards. Give a percentage bonus to a building's effect for a limited time.
Accelerators 2
Flexible monthly premium accelerators from the Shop. They give a percentage bonus to the chosen effect while active.
Cost of a full upgrade
Upgrading an advisor is done for achievement points (dark matter is not charged for the upgrade). Dark matter is a separate hire fee: how much the advisor costs per day while activated.
Hire price per day (dark matter) by level
Achievement points per level
Access
A senator unlocks once you have accumulated the required number of achievement points (not player level). After that, they are hired and upgraded for dark matter in the Senate; each level also costs a little achievement points. The higher the advisor’s level, the stronger the bonus.

