Moon Maker
In brief:Moon Maker — an Xterium senator-advisor: gives chance of creating a moon +25% at maximum, upgrades up to 25 levels for achievement points, unlocks at 175 achievement points.
(data current as of 2026-05-22, game version 2.12.7)
Description
Moon Maker
Advisor bonuses
Bonuses and price per level
| Level | Chance of creating a moon | Moon protection from destruction | The Destructive Power of the Death Stars | Hire per day (DM) | Ach. points |
|---|---|---|---|---|---|
| 1 | +2% | +0% | +0% | 200 | 1 |
| 5 | +6% | +0% | +0% | 400 | 5 |
| 9 | +10% | +0% | +0% | 700 | 9 |
| 13 | +14% | +1.4% | +0% | 1 100 | 13 |
| 17 | +18% | +4.2% | +1.5% | 1 500 | 17 |
| 21 | +22% | +7% | +7.5% | 2 500 | 21 |
| 25 | +25% | +10% | +15% | 3 500 | 25 |
All advisor bonuses are shown by reference level. Upgrading an advisor is done for achievement points; dark matter is a separate daily fee for hiring at the current level.
What else strengthens these bonuses
Boosters 1
Temporary boosters from tournament and quest rewards. Give a percentage bonus to a building's effect for a limited time.
Planet Anomalies 1
Planet features chosen and researched in the Planetarium (for dark matter or antimatter). Give a permanent percentage bonus to a specific effect for as long as the colony exists.
Alliance Skills 1
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Cost of a full upgrade
Upgrading an advisor is done for achievement points (dark matter is not charged for the upgrade). Dark matter is a separate hire fee: how much the advisor costs per day while activated.
Hire price per day (dark matter) by level
Achievement points per level
Access
A senator unlocks once you have accumulated the required number of achievement points (not player level). After that, they are hired and upgraded for dark matter in the Senate; each level also costs a little achievement points. The higher the advisor’s level, the stronger the bonus.

