Scout
In brief:Scout — an Xterium senator-advisor: gives protection from espionage +8 at maximum, upgrades up to 7 levels for achievement points, unlocks at 275 achievement points.
(data current as of 2026-05-22, game version 2.12.7)
Description
Scout
Advisor bonuses
Bonuses and price per level
| Level | Protection from espionage | Espionage power | Hire per day (DM) | Ach. points |
|---|---|---|---|---|
| 1 | +2 | +0 | 250 | 5 |
| 2 | +3 | +0 | 500 | 10 |
| 3 | +4 | +0 | 750 | 20 |
| 4 | +5 | +1 | 1 000 | 30 |
| 5 | +6 | +2 | 1 500 | 40 |
| 6 | +7 | +3 | 2 000 | 50 |
| 7 | +8 | +5 | 2 500 | 60 |
All advisor bonuses are shown by reference level. Upgrading an advisor is done for achievement points; dark matter is a separate daily fee for hiring at the current level.
What else strengthens these bonuses
Research 1
The empire's permanent research. Leveled up in the Laboratory and Technopolis, giving a global bonus to production, construction, or combat.
Alliance Skills 1
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Cost of a full upgrade
Upgrading an advisor is done for achievement points (dark matter is not charged for the upgrade). Dark matter is a separate hire fee: how much the advisor costs per day while activated.
Hire price per day (dark matter) by level
Achievement points per level
Access
A senator unlocks once you have accumulated the required number of achievement points (not player level). After that, they are hired and upgraded for dark matter in the Senate; each level also costs a little achievement points. The higher the advisor’s level, the stronger the bonus.

