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Expedition booster3 power lv.

Magnetic Trap

In brief: Increases the chance of finding Dark Matter during an expedition. Three power levels: +2%, +5%, +6% to the find chance.

Power levels
3
Max effect
+6%
Duration
4 hours
Active at once
up to 3

What it gives

Increases the chance of finding Dark Matter during an expedition. Three power levels: +2%, +5%, +6% to the find chance.

Level 1 +2%
Level 2 +5%
Level 3 +6%
All 3 levels active at once
combined bonus
+13%

How it works

Duration4 hours
Active at onceup to 3
Where fromtournaments

A booster is a temporary buff: you activate it and it lasts 4 hours. You can keep up to 3 boosters active at the same time. Boosters stack with permanent bonuses (research, senators, anomalies), and this one has several power levels.

In the game code, "Magnetic Trap" is separate boosters №19–21 of the ExpedDM family with values 0.02 / 0.05 / 0.06 (boostersList). While the booster is active, its value is added to the ExpedDM factor; when the timer runs out, the effect switches off automatically.

Boosters are won as rewards for places in tournaments. Flexible monthly premium accelerators are a separate thing — see the Shop. Where boosters count: Expedition, Tournaments.

Questions and answers

How long does a booster last?
Every booster lasts 4 hours from activation. You can have up to 3 active at the same time.
Where do I get boosters?
Boosters are handed out as rewards for your place in tournaments. They are not sold for real money.
Do boosters stack with other bonuses?
Yes. A booster adds on top of permanent bonuses from research, senators and anomalies.
What if I activate all levels at once?
Boosters of the same type stack, so all 3 levels active together give a combined +13%.

The Xterium knowledge base is maintained by the project team; data is verified against the game engine. About the project and team →

Verified data · Game version: 2.12.7