Destroyer MF
In brief: The destroyer FM, after unsuccessful experiments with a kinetic gun, the designers decided to create a ship that has advantages over most of the old models. Destroyer FM became a successful embodiment of these plans. Armed with 350 mm ion c…
(data current as of 2026-05-22, game version 2.12.7)
Stats
Bars are shown relative to the strongest ship of its class (Special ship). Speed, cargo hold and consumption are absolute values. "Weapon points" — one ship's contribution to combat power.
Combat effectiveness
"Rock-paper-scissors": against each target a ship has its own effectiveness multiplier. ×2…×5 — how much harder it hits a favorable target; ×0.5 — an unfavorable target. On top of that, combat applies rapidfire ×1.5 (this is a separate multiplier, it is not multiplied with effectiveness).
"Rapidfire" is a combat mechanic of the engine. More details — section Combat system.
Calculator: ship versus ship
Pick two ships — we'll show each one's effectiveness multiplier against the other.
Best fleet against a group of targets
Check several enemy ships — we'll show which of your ships are on average most effective against the whole selected group (by average effectiveness multiplier).
Requirements
To build this ship, you need to raise the following to the required level:
Buildings are leveled up on the planet, research — in the Laboratory and Technopolis (section Research).
Description
The destroyer FM, after unsuccessful experiments with a kinetic gun, the designers decided to create a ship that has advantages over most of the old models. Destroyer FM became a successful embodiment of these plans. Armed with 350 mm ion cannons, a good defense system, high speed and maneuverability, the ship has become a real thunderstorm for light class ships

