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Shipyard

In brief: “Shipyard” — a building of the “Construction Speed” category in Xterium, maximum level — 35.

(data current as of 2026-05-22, game version 2.12.8)

Planetary shipyards are responsible for the creation of spacecraft and defensive structures. Expansion of production halls and introduction of new types of equipment and machines allows for accelerated production and for the creation of technologically complex projects. Using the shipyard with the nanite factory drastically reduces production time.

Group
Construction Speed
Where built
Planet
Max level
35
What it gives
Fleet construction
Energy
No energy required
Shipyard

Description

What it is and why you need it

Shipyard — a building from the “Construction Speed” category in Xterium. Main effect — ship and defense construction. Each level speeds up building ships and defense. You can't build a fleet without a shipyard.

When to build

Unlocks once the requirements listed below are met.

What to watch out for

  • No energy required. The building runs autonomously and does not load the planet's energy balance.

Effect at key levels

Exact effect numbers for the building at different levels. Without senator, alliance, special-offer or anomaly bonuses.

Building effect at key levels
Level Fleet build speed Defense build speed Fleet/defense queue Fleet build capacity
1 10 % 10 % 1 pcs. 10 units
5 50 % 50 % 1 pcs. 50 units
10 100 % 100 % 2 pcs. 150 units
25 250 % 250 % 5 pcs. 4 200 units
35 350 % 350 % 5 pcs. 40 000 units

Cost

Price growth multipliers by ranges: lvl 8–17 ×2 lvl 18–25 ×1.23 lvl 26–34 ×1.45 lvl 35+ ×1.5

Construction cost at key levels
Level Metal Metal Crystal Crystal Deuterium Deuterium Time
1 3 950 785 200 02:23
8 500K 100K 25K 05:00:00
17 3.9M 765K 195K 3d 13:33
26 62.5M 16M 3.9M 47d 18:52
35 3333.5M 833.5M 417M 1929d 13:01

What it unlocks

At level 1 unlocks: Espionage Probe
At level 1 unlocks: Cruiser FL-1
At level 1 unlocks: Guardian Turret DL-1
At level 2 unlocks: Solar Satellites
At level 3 unlocks: Engineering Ship
At level 3 unlocks: Valkyrie
At level 20 unlocks: Death Star
At level 20 unlocks: Guardian System DH-3
At level 5 unlocks: Destroyer FL-1
At level 5 unlocks: Small Shield Dome
At level 5 unlocks: Achille Turret DL-1
At level 8 unlocks: Battleship FL-1
At level 6 unlocks: Ram FL-1
At level 13 unlocks: Cruiser FM-2
At level 13 unlocks: Achille Platform DM-2
At level 15 unlocks: Destroyer FM-2
At level 15 unlocks: Cerberus
At level 15 unlocks: Giant Shield Dome
At level 17 unlocks: Battleship FM-2
At level 14 unlocks: Ram FM-2
At level 14 unlocks: Panzer Platform DM-2
At level 14 unlocks: Prometheus
At level 21 unlocks: Cruiser FH-3
At level 21 unlocks: Achille System DH-3
At level 23 unlocks: Destroyer FH-3
At level 25 unlocks: Battleship FH-3
At level 25 unlocks: Titan
At level 22 unlocks: Ram FH-3
At level 22 unlocks: Panzer System DH-3
At level 4 unlocks: Hunter
At level 4 unlocks: Panzer Turret DL-1
At level 10 unlocks: Medium Shield Dome
At level 7 unlocks: Hammer Turret DL-1
At level 12 unlocks: Guardian Platform DM-2
At level 16 unlocks: Hammer Platform DM-2
At level 24 unlocks: Hammer System DH-3
At level 24 unlocks: Armageddon

What improves production

Sources that boost this building. Open a source card to see the exact percentages and conditions.

Senators 4

The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.

  • Admiral The Offensive Senator.
  • Architect Bonuses: Building construction speed (+1–55%), Defense speed (+1–40% starting at level 12), Fleet construction speed (+1–35% starting at level 17). 50 levels.
  • Chief mate First Mate — Senator for Combat Effectiveness.
  • Tactician "Tactic" Defensive Senator.

Planet Anomalies 2

Planet features chosen and researched in the Planetarium (for dark matter or antimatter). Give a permanent percentage bonus to a specific effect for as long as the colony exists.

If something is missing — where to look

Contextual alternatives for specific problems. Each block is a separate problem and the buildings that solve it.

What to build next

Development chain — what is worth building in parallel with or after this building.

Metal Mine — Building a fleet requires a lot of metal
Deuterium Synthesizer — Deuterium is needed as fuel for the fleet's deployment.

How it differs from similar buildings

To choose what to upgrade — see how this building compares to the alternatives.

Questions and answers

What is «Shipyard» in Xterium?
“Shipyard” — a building of the “Construction Speed” category in Xterium, maximum level — 35.
At what level does the «Shipyard» building unlock “Solar Satellites”?
At level 2 «Shipyard» unlocks access to the “Solar Satellites” building.
At what level does the «Shipyard» building unlock “Small Shield Dome”?
At level 5 «Shipyard» unlocks access to the “Small Shield Dome” building.
At what level does the «Shipyard» building unlock “Giant Shield Dome”?
At level 15 «Shipyard» unlocks access to the “Giant Shield Dome” building.
At what level does the «Shipyard» building unlock “Medium Shield Dome”?
At level 10 «Shipyard» unlocks access to the “Medium Shield Dome” building.
What is the maximum level of the «Shipyard» building?
Maximum level — 35.
How much fleet build speed does «Shipyard» give by level?
Fleet build speed grows with levels: at level 1 — 10%; at level 18 — 180%; at level 35 — 350%. The numbers are base values, without senator bonuses, anomalies, or alliance upgrades.
How much fleet build speed at the maximum level of «Shipyard»?
At level 35 (the last calculated level in the game) «Shipyard» gives 350% fleet build speed.
What increases production for the «Shipyard» building?
Permanent bonus sources: Admiral, Architect, Chief mate. Senator specialization, temporary boosters from special offers, and alliance upgrades also have an effect.