Cruiser MF
In brief: The FM cruiser is the first in a series of ships of the middle class. It is equipped with reinforced armor with a crystal lattice and shield generators of medium power. Unlike all previous ships of the light class, the Cruiser FM has impres…
(data current as of 2026-05-22, game version 2.12.7)
Stats
Bars are shown relative to the strongest ship of its class (Special ship). Speed, cargo hold and consumption are absolute values. "Weapon points" — one ship's contribution to combat power.
Combat effectiveness
"Rock-paper-scissors": against each target a ship has its own effectiveness multiplier. ×2…×5 — how much harder it hits a favorable target; ×0.5 — an unfavorable target. On top of that, combat applies rapidfire ×1.5 (this is a separate multiplier, it is not multiplied with effectiveness).
"Rapidfire" is a combat mechanic of the engine. More details — section Combat system.
Calculator: ship versus ship
Pick two ships — we'll show each one's effectiveness multiplier against the other.
Best fleet against a group of targets
Check several enemy ships — we'll show which of your ships are on average most effective against the whole selected group (by average effectiveness multiplier).
Requirements
To build this ship, you need to raise the following to the required level:
Buildings are leveled up on the planet, research — in the Laboratory and Technopolis (section Research).
Description
The FM cruiser is the first in a series of ships of the middle class. It is equipped with reinforced armor with a crystal lattice and shield generators of medium power. Unlike all previous ships of the light class, the Cruiser FM has impressive protection and combat power. Two laser guns are mounted in the side compartments. The crystalloid structure of the armor allows it to withstand fairly serious damage. Such design solutions could not be implemented on the basis of old jet thrust engines. Therefore, new impulse engines were developed specifically for ships of the middle class

