Guardian HD
In brief: The beginning of the introduction of two-chamber systems was the Strazh DL gun. At the junction of laser technologies honed to perfection and the beginning of the development of the most powerful gravitational weapons, the PKO system was cr…
(data current as of 2026-05-22, game version 2.12.7)
Stats
Bars are shown relative to the strongest structure of its class (Guardian). Defense is static — it has no speed or cargo hold. "Weapon points" — one structure's contribution to combat power.
Effectiveness against fleets
"Rock-paper-scissors": a structure has its own effectiveness multiplier for each ship type. ×2…×5 — how much harder it hits a favorable target; ×0.5 — an unfavorable one. On top of that, combat applies rapidfire ×1.5 (a separate multiplier, it is not multiplied).
"Rapidfire" is a combat mechanic of the engine. More details — section Combat system.
Calculator: defense versus ship
Pick a structure and a ship — we'll show the defense's effectiveness multiplier against that ship.
Requirements
To build this structure, you need to raise the following to the required level:
Defense is built on the planet (the same place as the fleet). Technologies are leveled up in the Laboratory — section Research.
Description
The beginning of the introduction of two-chamber systems was the Strazh DL gun. At the junction of laser technologies honed to perfection and the beginning of the development of the most powerful gravitational weapons, the PKO system was created. She absorbed two different potentials, combining them into a destructive, hitherto unseen power

