Guardian System DH-3
In brief: The beginning of the introduction of two-chamber systems was the Guardian DH gun. At the junction of laser technologies honed to perfection and the beginning of the development of the most powerful gravitational weapons, the anti-space defe…
(data current as of 2026-05-22, game version 2.12.8)
Stats
Bars are shown relative to the strongest structure of its class (Guardian). Defense is static — it has no speed or cargo hold. "Weapon points" — one structure's contribution to combat power.
Effectiveness against fleets
"Rock-paper-scissors": a structure has its own effectiveness multiplier for each ship type. ×2…×5 — how much harder it hits a favorable target; ×0.5 — an unfavorable one. On top of that, combat applies rapidfire ×1.5 (a separate multiplier, it is not multiplied).
"Rapidfire" is a combat mechanic of the engine. More details — section Combat system.
Calculator: defense versus ship
Pick a structure and a ship — we'll show the defense's effectiveness multiplier against that ship.
Requirements
To build this structure, you need to raise the following to the required level:
Defense is built on the planet (the same place as the fleet). Technologies are leveled up in the Laboratory — section Research.
Description
The beginning of the introduction of two-chamber systems was the Guardian DH gun. At the junction of laser technologies honed to perfection and the beginning of the development of the most powerful gravitational weapons, the anti-space defense system was created. She absorbed two different potentials, combining them into a destructive, hitherto unseen power

