Description
What it is and why you need it
Metal Mine — a building from the “Resources & Storage” category in Xterium. Produces the resource metal. Metal is the most demanded resource in the game: it is spent on constructing every building, producing ships and defensive structures, and most research.
When to build
Unlocks once the requirements listed below are met. At level 5 it unlocks Metal Storage — build it right away, otherwise production will hit the storage cap and stop.
How it scales with levels
Each level raises production by roughly 1.1×. Base production: at level 1 — 20/h, at level 10 — 330/h, at level 30 — 4 150/h, at level 50 — 20 000/h, at level 100 — 1 184 000/h. Energy consumption grows in parallel: by level 100 — 85 000 units.
What to watch out for
- Energy. The building consumes energy. Without it the effect drops or stops entirely.
- Storage. When “Metal Storage” is full, production stops too. Level up storage together with the mine.
- Cost grows fast. Each next level is roughly 1,9× more expensive than the previous one — plan your budget ahead.
How much it mines
Production grows with each level. Here is how much the building yields per hour and how much energy it consumes at key levels:
How final production is calculated
The numbers in the cards above are the base production on a server with multiplier 1, without bonuses and without planet anomalies. The final in-game value works out like this:
Total = base × server multiplier × (1 + planet bonuses in %) × (mine work percentage)
Where mine work percentage is a 0-100% slider (100% by default). If energy is short, the engine lowers this percentage by itself in proportion to the deficit.
For example: if the base production at level 30 equals X, and on the server the multiplier is 2 with a +30% metal-mining anomaly — the hourly total will be X × 2 × 1.3 × 1.0.
Build time depends on the level of the Robot Factory and the Nanite Factory, as well as any speed-ups applied. The higher these buildings, the faster.
Speeding up the build with DM: you can shorten the remaining build time for dark matter — the price depends on how much time is left. The less remaining, the cheaper.
| Level | Production/h | Energy | Points |
|---|---|---|---|
| 1 | 20 | 1 | 1 |
| 2 | 30 | 2 | 1 |
| 3 | 50 | 4 | 2 |
| 4 | 70 | 5 | 3 |
| 5 | 100 | 7 | 5 |
| 6 | 130 | 10 | 6 |
| 7 | 170 | 13 | 8 |
| 8 | 220 | 17 | 11 |
| 9 | 270 | 20 | 13 |
| 10 | 330 | 25 | 16 |
| 11 | 400 | 30 | 20 |
| 12 | 470 | 35 | 23 |
| 13 | 560 | 45 | 28 |
| 14 | 650 | 55 | 32 |
| 15 | 750 | 60 | 37 |
| 16 | 860 | 70 | 43 |
| 17 | 980 | 85 | 49 |
| 18 | 1 110 | 100 | 55 |
| 19 | 1 410 | 115 | 70 |
| 20 | 1 570 | 135 | 78 |
| 21 | 1 750 | 155 | 87 |
| 22 | 1 950 | 180 | 97 |
| 23 | 2 160 | 205 | 108 |
| 24 | 2 380 | 235 | 119 |
| 25 | 2 625 | 270 | 131 |
| 26 | 2 900 | 310 | 144 |
| 27 | 3 175 | 355 | 158 |
| 28 | 3 475 | 405 | 173 |
| 29 | 3 800 | 460 | 189 |
| 30 | 4 150 | 525 | 207 |
| 31 | 4 500 | 595 | 225 |
| 32 | 4 900 | 675 | 245 |
| 33 | 5 350 | 765 | 267 |
| 34 | 5 775 | 870 | 290 |
| 35 | 6 300 | 980 | 314 |
| 36 | 6 800 | 1 100 | 341 |
| 37 | 7 400 | 1 250 | 369 |
| 38 | 8 000 | 1 400 | 399 |
| 39 | 8 700 | 1 600 | 432 |
| 40 | 9 400 | 1 800 | 467 |
| 41 | 10 100 | 2 050 | 505 |
| 42 | 10 900 | 2 300 | 545 |
| 43 | 11 800 | 2 600 | 590 |
| 44 | 12 700 | 2 900 | 635 |
| 45 | 13 700 | 3 300 | 685 |
| 46 | 14 800 | 3 650 | 740 |
| 47 | 16 000 | 4 150 | 800 |
| 48 | 17 200 | 4 650 | 860 |
| 49 | 18 600 | 5 250 | 930 |
| 50 | 20 000 | 5 850 | 1 000 |
| 51 | 21 500 | 6 500 | 1 075 |
| 52 | 23 200 | 7 100 | 1 160 |
| 53 | 25 000 | 7 800 | 1 250 |
| 54 | 27 000 | 8 200 | 1 350 |
| 55 | 29 000 | 8 600 | 1 450 |
| 56 | 31 300 | 9 100 | 1 565 |
| 57 | 33 700 | 10 000 | 1 685 |
| 58 | 36 400 | 10 500 | 1 820 |
| 59 | 39 200 | 11 000 | 1 960 |
| 60 | 42 300 | 11 600 | 2 115 |
| 61 | 45 600 | 12 700 | 2 280 |
| 62 | 49 200 | 13 400 | 2 460 |
| 63 | 53 100 | 14 000 | 2 655 |
| 64 | 57 300 | 14 700 | 2 865 |
| 65 | 61 900 | 15 500 | 3 095 |
| 66 | 66 800 | 16 200 | 3 340 |
| 67 | 72 200 | 17 000 | 3 610 |
| 68 | 78 000 | 17 900 | 3 900 |
| 69 | 84 400 | 18 800 | 4 220 |
| 70 | 91 200 | 19 700 | 4 560 |
| 71 | 98 700 | 20 700 | 4 935 |
| 72 | 107 000 | 21 700 | 5 350 |
| 73 | 116 000 | 22 800 | 5 800 |
| 74 | 126 000 | 24 000 | 6 300 |
| 75 | 136 000 | 25 200 | 6 800 |
| 76 | 148 000 | 26 400 | 7 400 |
| 77 | 160 000 | 27 700 | 8 000 |
| 78 | 174 000 | 29 100 | 8 700 |
| 79 | 189 000 | 30 600 | 9 450 |
| 80 | 205 000 | 32 100 | 10.3k |
| 81 | 222 000 | 33 700 | 11.1k |
| 82 | 242 000 | 35 400 | 12.1k |
| 83 | 263 000 | 37 200 | 13.2k |
| 84 | 286 000 | 39 000 | 14.3k |
| 85 | 312 000 | 41 000 | 15.6k |
| 86 | 339 000 | 43 000 | 17.0k |
| 87 | 370 000 | 45 100 | 18.5k |
| 88 | 403 000 | 47 400 | 20.2k |
| 89 | 440 000 | 49 800 | 22.0k |
| 90 | 480 000 | 52 300 | 24.0k |
| 91 | 525 000 | 54 900 | 26.3k |
| 92 | 573 000 | 57 600 | 28.7k |
| 93 | 627 000 | 60 500 | 31.4k |
| 94 | 686 000 | 63 500 | 34.3k |
| 95 | 751 000 | 66 700 | 37.6k |
| 96 | 822 000 | 70 000 | 41.1k |
| 97 | 901 000 | 73 500 | 45.1k |
| 98 | 988 000 | 77 200 | 49.4k |
| 99 | 1 084 000 | 81 200 | 54.2k |
| 100 | 1 184 000 | 85 000 | 59.2k |
Cost
How many hours of operation a building needs to pay back its construction. All resources (metal, crystal, deuterium) and production are reduced to a single equivalent at the rate: 1 crystal = 2 metal, 1 deuterium = 4 metal. The higher the level, the longer the payback, but the higher the production too.
up to 24h up to 30 days over a month
Price growth multipliers by ranges: lvl 30–49 ×1.23 lvl 50–74 ×1.14 lvl 75–99 ×1.11 lvl 100+ ×1.14
| Level |
|
|
|
Time |
|---|---|---|---|---|
| 1 | 740 | 185 | — | 01:24 |
| 25 | 110K | 27K | — | 03:25:00 |
| 50 | 5.0M | 740K | — | 4d 15:37 |
| 75 | 52M | 13M | 2.5M | 50d 22:13 |
| 100 | 1081M | 319.5M | 111M | 939d 05:40 |
| Level |
|
|
|
Time |
|---|---|---|---|---|
| 1 | 740 | 185 | — | 01:24 |
| 2 | 910 | 230 | — | 01:43 |
| 3 | 1 150 | 280 | — | 02:09 |
| 4 | 1 400 | 345 | — | 02:37 |
| 5 | 1 700 | 425 | — | 03:12 |
| 6 | 2 100 | 525 | — | 03:57 |
| 7 | 2 600 | 640 | — | 04:51 |
| 8 | 3 150 | 790 | — | 05:55 |
| 9 | 3 900 | 970 | — | 07:18 |
| 10 | 4 800 | 1 200 | — | 09:00 |
| 11 | 5 900 | 1 500 | — | 11:08 |
| 12 | 7 250 | 1 850 | — | 13:42 |
| 13 | 8 900 | 2 250 | — | 16:45 |
| 14 | 11K | 2 750 | — | 20:38 |
| 15 | 14K | 3 400 | — | 25:23 |
| 16 | 17K | 4 150 | — | 31:00 |
| 17 | 21K | 5 100 | — | 38:23 |
| 18 | 25K | 6 250 | — | 46:53 |
| 19 | 31K | 7 700 | — | 58:00 |
| 20 | 38K | 9 450 | — | 01:11:08 |
| 21 | 47K | 12K | — | 01:28:08 |
| 22 | 58K | 15K | — | 01:48:08 |
| 23 | 71K | 18K | — | 02:13:08 |
| 24 | 87K | 22K | — | 02:43:08 |
| 25 | 110K | 27K | — | 03:25:00 |
| 26 | 135K | 33K | — | 04:11:15 |
| 27 | 165K | 41K | — | 05:07:30 |
| 28 | 200K | 50K | — | 06:13:45 |
| 29 | 245K | 61K | — | 07:38:45 |
| 30 | 300K | 75K | — | 09:22:30 |
| 31 | 410K | 62K | — | 09:15:13 |
| 32 | 465K | 70K | — | 10:30:13 |
| 33 | 530K | 80K | — | 11:57:43 |
| 34 | 605K | 91K | — | 13:39:48 |
| 35 | 690K | 105K | — | 15:37:30 |
| 36 | 785K | 120K | — | 17:47:43 |
| 37 | 895K | 135K | — | 20:13:33 |
| 38 | 1.1M | 155K | — | 23:36:40 |
| 39 | 1.2M | 175K | — | 1d 02:54 |
| 40 | 1.4M | 200K | — | 1d 06:22 |
| 41 | 1.6M | 230K | — | 1d 10:53 |
| 42 | 1.8M | 260K | — | 1d 15:24 |
| 43 | 2M | 295K | — | 1d 20:57 |
| 44 | 2.3M | 340K | — | 2d 02:52 |
| 45 | 2.6M | 385K | — | 2d 10:30 |
| 46 | 3.0M | 440K | — | 2d 18:29 |
| 47 | 3.4M | 500K | — | 3d 03:31 |
| 48 | 3.8M | 570K | — | 3d 13:45 |
| 49 | 4.4M | 650K | — | 4d 02:05 |
| 50 | 5.0M | 740K | — | 4d 15:37 |
| 51 | 4.3M | 1.1M | 205K | 4d 04:58 |
| 52 | 4.7M | 1.2M | 225K | 4d 15:06 |
| 53 | 5.2M | 1.3M | 250K | 5d 02:13 |
| 54 | 5.8M | 1.5M | 280K | 5d 16:23 |
| 55 | 6.4M | 1.6M | 310K | 6d 06:33 |
| 56 | 7.1M | 1.8M | 345K | 6d 23:46 |
| 57 | 7.9M | 2M | 380K | 7d 18:23 |
| 58 | 8.8M | 2.2M | 425K | 8d 14:15 |
| 59 | 9.8M | 2.5M | 470K | 9d 13:35 |
| 60 | 11M | 2.7M | 520K | 10d 16:40 |
| 61 | 12M | 3M | 575K | 11d 17:56 |
| 62 | 13.5M | 3.4M | 640K | 13d 04:06 |
| 63 | 15M | 3.7M | 710K | 14d 14:33 |
| 64 | 16.5M | 4.1M | 790K | 16d 02:56 |
| 65 | 18.5M | 4.6M | 875K | 17d 23:56 |
| 66 | 20.5M | 5.1M | 970K | 19d 22:53 |
| 67 | 22.5M | 5.6M | 1.1M | 22d 01:10 |
| 68 | 25M | 6.3M | 1.2M | 24d 11:30 |
| 69 | 28M | 6.9M | 1.4M | 27d 07:33 |
| 70 | 31M | 7.7M | 1.5M | 30d 06:23 |
| 71 | 34M | 8.5M | 1.7M | 33d 08:00 |
| 72 | 38M | 9.5M | 1.9M | 37d 05:03 |
| 73 | 42M | 10.5M | 2.1M | 41d 04:53 |
| 74 | 46.5M | 12M | 2.3M | 46d 00:10 |
| 75 | 52M | 13M | 2.5M | 50d 22:13 |
| 76 | 47M | 14M | 4.8M | 40d 21:15 |
| 77 | 53.5M | 16M | 5.5M | 46d 13:42 |
| 78 | 61M | 18M | 6.2M | 52d 20:45 |
| 79 | 69M | 20.5M | 7.1M | 60d 01:40 |
| 80 | 79M | 23.5M | 8.1M | 68d 15:55 |
| 81 | 90M | 26.5M | 9.2M | 78d 00:55 |
| 82 | 102.5M | 30.5M | 10.5M | 89d 04:37 |
| 83 | 116.5M | 34.5M | 12M | 101d 08:17 |
| 84 | 133M | 39.5M | 14M | 116d 07:40 |
| 85 | 151.5M | 45M | 15.5M | 131d 17:27 |
| 86 | 173M | 51M | 18M | 150d 14:35 |
| 87 | 197M | 58.5M | 20.5M | 171d 21:00 |
| 88 | 224.5M | 66.5M | 23M | 195d 02:17 |
| 89 | 256M | 76M | 26.5M | 223d 02:10 |
| 90 | 292M | 86.5M | 30M | 253d 21:45 |
| 91 | 332.5M | 98.5M | 34M | 288d 20:17 |
| 92 | 379M | 112M | 39M | 329d 10:15 |
| 93 | 432M | 128M | 44.5M | 375d 20:50 |
| 94 | 492.5M | 145.5M | 50.5M | 427d 17:37 |
| 95 | 561.5M | 166M | 57.5M | 487d 15:07 |
| 96 | 640M | 189.5M | 65.5M | 555d 23:45 |
| 97 | 729.5M | 216M | 75M | 634d 07:57 |
| 98 | 832M | 246M | 85.5M | 723d 02:10 |
| 99 | 948M | 280.5M | 97M | 823d 08:25 |
| 100 | 1081M | 319.5M | 111M | 939d 05:40 |
What it unlocks
How to use
What improves production
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
- Geologist Geologist — Senator for Economic Affairs.
Alliance Skills 2
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Boosters 1
Temporary boosters from tournament and quest rewards. Give a percentage bonus to a building's effect for a limited time.
- Production of mines Increases the output of metal, crystal, and deuterium mines.
Research 1
The empire's permanent research. Leveled up in the Laboratory and Technopolis, giving a global bonus to production, construction, or combat.
- Extraction of resources Mining technologies are constantly improving, making it possible to reduce production costs and increase productivity.




