Description
What it is and why you need it
Solar Power plant — a building from the “Energy” category in Xterium. Produces the resource energy. The main energy source on the planet. Level it up alongside your mines.
When to build
Available from day one.
What to watch out for
- Energy. The building produces energy itself — it powers mines and other consumers on the planet.
How much it mines
Production grows with each level. Here is how much the building yields per hour at key levels:





How final production is calculated
The numbers in the cards above are the base production on a server with multiplier 1, without bonuses and without planet anomalies. The final in-game value works out like this:
Total = base × server multiplier × (1 + planet bonuses in %) × (mine work percentage)
Where mine work percentage is a 0-100% slider (100% by default). If energy is short, the engine lowers this percentage by itself in proportion to the deficit.
For example: if the base production at level 30 equals X, and on the server the multiplier is 2 with a +30% metal-mining anomaly — the hourly total will be X × 2 × 1.3 × 1.0.
Build time depends on the level of the Robot Factory and the Nanite Factory, as well as any speed-ups applied. The higher these buildings, the faster.
Speeding up the build with DM: you can shorten the remaining build time for dark matter — the price depends on how much time is left. The less remaining, the cheaper.
| Level | Production/h | Points |
|---|---|---|
| 1 | 21 | 60 |
| 2 | 27 | 120 |
| 3 | 34 | 180 |
| 4 | 42 | 240 |
| 5 | 50 | 300 |
| 6 | 60 | 360 |
| 7 | 70 | 420 |
| 8 | 80 | 480 |
| 9 | 95 | 540 |
| 10 | 120 | 600 |
| 11 | 140 | 660 |
| 12 | 170 | 720 |
| 13 | 200 | 780 |
| 14 | 250 | 840 |
| 15 | 310 | 900 |
| 16 | 360 | 960 |
| 17 | 440 | 1 020 |
| 18 | 530 | 1 080 |
| 19 | 650 | 1 140 |
| 20 | 770 | 1 200 |
| 21 | 930 | 1 260 |
| 22 | 1 110 | 1 320 |
| 23 | 1 320 | 1 380 |
| 24 | 1 580 | 1 440 |
| 25 | 1 860 | 1 500 |
| 26 | 2 230 | 1 560 |
| 27 | 2 660 | 1 620 |
| 28 | 3 160 | 1 680 |
| 29 | 3 760 | 1 740 |
| 30 | 4 490 | 1 800 |
| 31 | 5 280 | 1 860 |
| 32 | 6 340 | 1 920 |
| 33 | 7 480 | 1 980 |
| 34 | 8 930 | 2 040 |
| 35 | 10 270 | 2 100 |
| 36 | 12 190 | 2 160 |
| 37 | 14 270 | 2 220 |
| 38 | 17 050 | 2 280 |
| 39 | 20 050 | 2 340 |
| 40 | 23 850 | 2 400 |
| 41 | 27 950 | 2 460 |
| 42 | 33 050 | 2 520 |
| 43 | 38 500 | 2 580 |
| 44 | 45 800 | 2 640 |
| 45 | 53 650 | 2 700 |
| 46 | 62 850 | 2 760 |
| 47 | 73 600 | 2 820 |
| 48 | 86 850 | 2 880 |
| 49 | 103 700 | 2 940 |
| 50 | 117 400 | 3 000 |
| 51 | 136 850 | 3 060 |
| 52 | 162 750 | 3 120 |
| 53 | 190 700 | 3 180 |
| 54 | 226 200 | 3 240 |
| 55 | 258 900 | 3 300 |
| 56 | 305 850 | 3 360 |
| 57 | 356 450 | 3 420 |
| 58 | 423 900 | 3 480 |
| 59 | 496 700 | 3 540 |
| 60 | 575 100 | 3 600 |
| 61 | 674 300 | 3 660 |
| 62 | 781 200 | 3 720 |
| 63 | 912 400 | 3 780 |
| 64 | 1 070 600 | 3 840 |
| 65 | 1 276 100 | 3 900 |
Cost
How much energy the building produces per hour at each level. Enter your “Energetics” level — the chart recalculates (it is part of the formula and has a strong effect). Server multiplier x1, no bonuses.
Price growth multipliers by ranges: lvl 30–44 ×1.23 lvl 45–64 ×1.24 lvl 65+ ×1.35
| Level |
|
|
|
Time |
|---|---|---|---|---|
| 1 | 555 | 140 | — | 00:42 |
| 16 | 13K | 3 100 | — | 15:35 |
| 32 | 500K | 120K | — | 07:42:30 |
| 48 | 19M | 4.8M | 790K | 9d 03:51 |
| 65 | 3111.5M | 778M | 130M | 1501d 00:18 |
| Level |
|
|
|
Time |
|---|---|---|---|---|
| 1 | 555 | 140 | — | 00:42 |
| 2 | 685 | 175 | — | 00:52 |
| 3 | 840 | 210 | — | 01:03 |
| 4 | 1 050 | 260 | — | 01:19 |
| 5 | 1 300 | 320 | — | 01:37 |
| 6 | 1 600 | 395 | — | 02:00 |
| 7 | 1 950 | 480 | — | 02:26 |
| 8 | 2 400 | 595 | — | 03:00 |
| 9 | 2 950 | 730 | — | 03:41 |
| 10 | 3 600 | 895 | — | 04:30 |
| 11 | 4 400 | 1 100 | — | 05:30 |
| 12 | 5 450 | 1 400 | — | 06:53 |
| 13 | 6 650 | 1 700 | — | 08:23 |
| 14 | 8 200 | 2 050 | — | 10:15 |
| 15 | 11K | 2 550 | — | 13:01 |
| 16 | 13K | 3 100 | — | 15:35 |
| 17 | 16K | 3 850 | — | 19:20 |
| 18 | 19K | 4 700 | — | 23:40 |
| 19 | 24K | 5 800 | — | 29:15 |
| 20 | 29K | 7 100 | — | 35:35 |
| 21 | 35K | 8 750 | — | 43:45 |
| 22 | 43K | 11K | — | 54:10 |
| 23 | 53K | 14K | — | 01:06:40 |
| 24 | 65K | 17K | — | 01:21:40 |
| 25 | 80K | 20K | — | 01:40:00 |
| 26 | 99K | 25K | — | 02:03:45 |
| 27 | 125K | 31K | — | 02:35:00 |
| 28 | 150K | 38K | — | 03:07:30 |
| 29 | 185K | 46K | — | 03:50:50 |
| 30 | 225K | 57K | — | 04:41:40 |
| 31 | 405K | 96K | — | 06:12:30 |
| 32 | 500K | 120K | — | 07:42:30 |
| 33 | 620K | 150K | — | 09:35:00 |
| 34 | 765K | 185K | — | 11:49:23 |
| 35 | 950K | 230K | — | 14:41:15 |
| 36 | 1.2M | 280K | — | 18:20:00 |
| 37 | 1.5M | 350K | — | 22:55:00 |
| 38 | 1.9M | 430K | — | 1d 04:13 |
| 39 | 2.3M | 535K | — | 1d 10:35 |
| 40 | 2.8M | 665K | — | 1d 19:01 |
| 41 | 3.5M | 820K | — | 2d 05:01 |
| 42 | 4.3M | 1.1M | — | 2d 18:40 |
| 43 | 5.3M | 1.3M | — | 3d 10:17 |
| 44 | 6.6M | 1.6M | — | 4d 06:05 |
| 45 | 8.2M | 2.0M | — | 5d 05:31 |
| 46 | 10.5M | 2.6M | 435K | 5d 01:06 |
| 47 | 14.5M | 3.6M | 585K | 6d 22:15 |
| 48 | 19M | 4.8M | 790K | 9d 03:51 |
| 49 | 26M | 6.4M | 1.1M | 12d 12:00 |
| 50 | 35M | 8.7M | 1.5M | 16d 19:28 |
| 51 | 47M | 12M | 2.0M | 22d 19:13 |
| 52 | 63M | 16M | 2.7M | 30d 13:20 |
| 53 | 85M | 21.5M | 3.6M | 41d 03:30 |
| 54 | 115M | 29M | 4.8M | 55d 14:43 |
| 55 | 155M | 39M | 6.5M | 74d 21:13 |
| 56 | 209M | 52.5M | 8.8M | 100d 23:36 |
| 57 | 282M | 70.5M | 12M | 136d 06:50 |
| 58 | 381M | 95.5M | 16M | 184d 00:40 |
| 59 | 514M | 128.5M | 21.5M | 247d 23:23 |
| 60 | 694M | 173.5M | 29M | 334d 18:43 |
| 61 | 937M | 234.5M | 39.5M | 452d 13:06 |
| 62 | 1264.5M | 316.5M | 53M | 610d 09:18 |
| 63 | 1707.5M | 427M | 71.5M | 823d 22:18 |
| 64 | 2305M | 576.5M | 96.5M | 1112d 06:26 |
| 65 | 3111.5M | 778M | 130M | 1501d 00:18 |
How to use
What improves production
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
- Scientist Scientist — Senator for Science, Energy, and Expeditions.
Planet Anomalies 1
Planet features chosen and researched in the Planetarium (for dark matter or antimatter). Give a permanent percentage bonus to a specific effect for as long as the colony exists.
- Rare Elements Energy from Power Plants +100%
Boosters 1
Temporary boosters from tournament and quest rewards. Give a percentage bonus to a building's effect for a limited time.
- Production of energy Increased energy production from power plants and solar satellites.
Research 1
The empire's permanent research. Leveled up in the Laboratory and Technopolis, giving a global bonus to production, construction, or combat.
- Energy Advances in energy technology make it possible to replace outdated components at power generation facilities.




