Description
What it is and why you need it
Metal Storage — a building from the “Resources & Storage” category in Xterium. Main effect — metal storage capacity. When storage is full, the Metal Mine stops. Level it up alongside the mine.
When to build
Available from day one.
What to watch out for
- No energy required. The building runs autonomously and does not load the planet's energy balance.
Effect at key levels
Exact effect numbers for the building at different levels. Without senator, alliance, special-offer or anomaly bonuses.
| Level | Storage capacity of metal |
|---|---|
| 1 | 125 000 units |
| 5 | 250 000 units |
| 10 | 600 000 units |
| 25 | 38 000 000 units |
| 35 | 630 000 000 units |
| Level | Storage capacity of metal |
|---|---|
| 1 | 125 000 units |
| 2 | 150 000 units |
| 3 | 175 000 units |
| 4 | 200 000 units |
| 5 | 250 000 units |
| 6 | 300 000 units |
| 7 | 350 000 units |
| 8 | 400 000 units |
| 9 | 500 000 units |
| 10 | 600 000 units |
| 11 | 700 000 units |
| 12 | 900 000 units |
| 13 | 1 200 000 units |
| 14 | 1 650 000 units |
| 15 | 2 300 000 units |
| 16 | 3 000 000 units |
| 17 | 4 000 000 units |
| 18 | 5 300 000 units |
| 19 | 7 000 000 units |
| 20 | 9 300 000 units |
| 21 | 12 000 000 units |
| 22 | 16 000 000 units |
| 23 | 21 000 000 units |
| 24 | 28 000 000 units |
| 25 | 38 000 000 units |
| 26 | 50 000 000 units |
| 27 | 65 000 000 units |
| 28 | 85 000 000 units |
| 29 | 115 000 000 units |
| 30 | 153 000 000 units |
| 31 | 210 000 000 units |
| 32 | 280 000 000 units |
| 33 | 380 000 000 units |
| 34 | 500 000 000 units |
| 35 | 630 000 000 units |
Cost
Price growth multipliers by ranges: lvl 10–19 ×1.7 lvl 20–29 ×1.3 lvl 30–34 ×1.58 lvl 35+ ×1.6
| Level |
|
Time |
|---|---|---|
| 1 | 1 400 | 01:28 |
| 8 | 57K | 59:23 |
| 17 | 1.1M | 19:05:50 |
| 26 | 35.5M | 25d 16:19 |
| 35 | 2250M | 1627d 14:30 |
| Level |
|
Time |
|---|---|---|
| 1 | 1 400 | 01:28 |
| 2 | 2 400 | 02:30 |
| 3 | 4 050 | 04:14 |
| 4 | 6 850 | 07:09 |
| 5 | 12K | 12:30 |
| 6 | 20K | 20:50 |
| 7 | 34K | 35:25 |
| 8 | 57K | 59:23 |
| 9 | 97K | 01:41:03 |
| 10 | 165K | 02:51:53 |
| 11 | 220K | 03:49:10 |
| 12 | 285K | 04:56:53 |
| 13 | 370K | 06:25:25 |
| 14 | 480K | 08:20:00 |
| 15 | 625K | 10:51:03 |
| 16 | 810K | 14:03:45 |
| 17 | 1.1M | 19:05:50 |
| 18 | 1.4M | 1d 00:18 |
| 19 | 1.8M | 1d 07:15 |
| 20 | 2.4M | 1d 16:47 |
| 21 | 3.6M | 2d 14:30 |
| 22 | 5.7M | 4d 02:57 |
| 23 | 9M | 6d 12:15 |
| 24 | 14.5M | 10d 11:44 |
| 25 | 22.5M | 16d 06:37 |
| 26 | 35.5M | 25d 16:19 |
| 27 | 56M | 40d 12:13 |
| 28 | 88.5M | 64d 00:27 |
| 29 | 139.5M | 100d 21:52 |
| 30 | 220.5M | 159d 12:07 |
| 31 | 343.5M | 248d 11:32 |
| 32 | 549.5M | 397d 11:55 |
| 33 | 879M | 635d 20:25 |
| 34 | 1406.5M | 1017d 10:24 |
| 35 | 2250M | 1627d 14:30 |
What improves production
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
- Geologist Geologist — Senator for Economic Affairs.
Alliance Skills 1
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.


