Description
What it is and why you need it
Deuterium Storage — a building from the “Resources & Storage” category in Xterium. Main effect — deuterium storage capacity. When storage is full, the Deuterium Synthesizer stops. Level it up alongside the mine.
When to build
Available from day one.
What to watch out for
- No energy required. The building runs autonomously and does not load the planet's energy balance.
Effect at key levels
Exact effect numbers for the building at different levels. Without senator, alliance, special-offer or anomaly bonuses.
| Level | Storage capacity of deuterium |
|---|---|
| 1 | 30 000 units |
| 5 | 55 000 units |
| 10 | 150 000 units |
| 25 | 10 000 000 units |
| 35 | 160 000 000 units |
| Level | Storage capacity of deuterium |
|---|---|
| 1 | 30 000 units |
| 2 | 35 000 units |
| 3 | 40 000 units |
| 4 | 45 000 units |
| 5 | 55 000 units |
| 6 | 70 000 units |
| 7 | 85 000 units |
| 8 | 100 000 units |
| 9 | 125 000 units |
| 10 | 150 000 units |
| 11 | 175 000 units |
| 12 | 220 000 units |
| 13 | 300 000 units |
| 14 | 420 000 units |
| 15 | 600 000 units |
| 16 | 800 000 units |
| 17 | 1 000 000 units |
| 18 | 1 400 000 units |
| 19 | 1 800 000 units |
| 20 | 2 400 000 units |
| 21 | 3 000 000 units |
| 22 | 4 000 000 units |
| 23 | 6 000 000 units |
| 24 | 7 000 000 units |
| 25 | 10 000 000 units |
| 26 | 13 000 000 units |
| 27 | 17 000 000 units |
| 28 | 22 000 000 units |
| 29 | 29 000 000 units |
| 30 | 39 000 000 units |
| 31 | 60 000 000 units |
| 32 | 70 000 000 units |
| 33 | 100 000 000 units |
| 34 | 130 000 000 units |
| 35 | 160 000 000 units |
Cost
Price growth multipliers by ranges: lvl 10–19 ×1.7 lvl 20–29 ×1.3 lvl 30–34 ×1.58 lvl 35+ ×1.6
| Level |
|
Time |
|---|---|---|
| 1 | 350 | 01:28 |
| 8 | 15K | 01:00:25 |
| 17 | 265K | 18:24:10 |
| 26 | 8.9M | 25d 14:35 |
| 35 | 562.5M | 1627d 14:30 |
| Level |
|
Time |
|---|---|---|
| 1 | 350 | 01:28 |
| 2 | 595 | 02:29 |
| 3 | 1 050 | 04:23 |
| 4 | 1 750 | 07:18 |
| 5 | 2 950 | 12:18 |
| 6 | 4 950 | 20:38 |
| 7 | 8 400 | 35:00 |
| 8 | 15K | 01:00:25 |
| 9 | 25K | 01:42:05 |
| 10 | 42K | 02:52:55 |
| 11 | 55K | 03:47:05 |
| 12 | 71K | 04:55:50 |
| 13 | 92K | 06:23:20 |
| 14 | 120K | 08:20:00 |
| 15 | 160K | 11:06:40 |
| 16 | 205K | 14:14:10 |
| 17 | 265K | 18:24:10 |
| 18 | 345K | 23:57:30 |
| 19 | 445K | 1d 06:54 |
| 20 | 580K | 1d 16:16 |
| 21 | 900K | 2d 14:30 |
| 22 | 1.5M | 4d 04:41 |
| 23 | 2.3M | 6d 12:15 |
| 24 | 3.6M | 10d 06:31 |
| 25 | 5.6M | 16d 04:53 |
| 26 | 8.9M | 25d 14:35 |
| 27 | 14M | 40d 12:13 |
| 28 | 22.5M | 65d 02:30 |
| 29 | 35M | 101d 06:33 |
| 30 | 55.5M | 160d 14:10 |
| 31 | 86M | 248d 20:13 |
| 32 | 137.5M | 397d 20:36 |
| 33 | 220M | 636d 13:46 |
| 34 | 352M | 1018d 12:26 |
| 35 | 562.5M | 1627d 14:30 |
What improves production
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
- Geologist Geologist — Senator for Economic Affairs.
Alliance Skills 1
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.


