Description
What it is and why you need it
Crystal Storage — a building from the “Resources & Storage” category in Xterium. Main effect — crystal storage capacity. When storage is full, the Crystal Mine stops. Level it up alongside the mine.
When to build
Available from day one.
What to watch out for
- No energy required. The building runs autonomously and does not load the planet's energy balance.
Effect at key levels
Exact effect numbers for the building at different levels. Without senator, alliance, special-offer or anomaly bonuses.
| Level | Storage capacity of crystal |
|---|---|
| 1 | 60 000 units |
| 5 | 125 000 units |
| 10 | 300 000 units |
| 25 | 19 000 000 units |
| 35 | 320 000 000 units |
| Level | Storage capacity of crystal |
|---|---|
| 1 | 60 000 units |
| 2 | 75 000 units |
| 3 | 85 000 units |
| 4 | 100 000 units |
| 5 | 125 000 units |
| 6 | 150 000 units |
| 7 | 175 000 units |
| 8 | 200 000 units |
| 9 | 250 000 units |
| 10 | 300 000 units |
| 11 | 350 000 units |
| 12 | 450 000 units |
| 13 | 600 000 units |
| 14 | 830 000 units |
| 15 | 1 200 000 units |
| 16 | 1 500 000 units |
| 17 | 2 000 000 units |
| 18 | 2 700 000 units |
| 19 | 3 500 000 units |
| 20 | 4 700 000 units |
| 21 | 6 000 000 units |
| 22 | 8 000 000 units |
| 23 | 11 000 000 units |
| 24 | 14 000 000 units |
| 25 | 19 000 000 units |
| 26 | 25 000 000 units |
| 27 | 33 000 000 units |
| 28 | 43 000 000 units |
| 29 | 58 000 000 units |
| 30 | 77 000 000 units |
| 31 | 110 000 000 units |
| 32 | 140 000 000 units |
| 33 | 190 000 000 units |
| 34 | 250 000 000 units |
| 35 | 320 000 000 units |
Cost
Price growth multipliers by ranges: lvl 10–19 ×1.7 lvl 20–29 ×1.3 lvl 30–34 ×1.58 lvl 35+ ×1.6
| Level |
|
Time |
|---|---|---|
| 1 | 695 | 01:27 |
| 8 | 29K | 59:23 |
| 17 | 530K | 18:24:10 |
| 26 | 18M | 26d 01:00 |
| 35 | 1125M | 1627d 14:30 |
| Level |
|
Time |
|---|---|---|
| 1 | 695 | 01:27 |
| 2 | 1 200 | 02:30 |
| 3 | 2 050 | 04:17 |
| 4 | 3 450 | 07:12 |
| 5 | 5 850 | 12:12 |
| 6 | 9 900 | 20:38 |
| 7 | 17K | 35:25 |
| 8 | 29K | 59:23 |
| 9 | 49K | 01:41:03 |
| 10 | 83K | 02:51:53 |
| 11 | 110K | 03:49:10 |
| 12 | 145K | 05:02:05 |
| 13 | 185K | 06:25:25 |
| 14 | 240K | 08:20:00 |
| 15 | 315K | 10:56:15 |
| 16 | 405K | 14:03:45 |
| 17 | 530K | 18:24:10 |
| 18 | 685K | 23:47:05 |
| 19 | 890K | 1d 06:54 |
| 20 | 1.2M | 1d 17:40 |
| 21 | 1.8M | 2d 14:30 |
| 22 | 2.9M | 4d 02:57 |
| 23 | 4.5M | 6d 12:15 |
| 24 | 7.1M | 10d 06:31 |
| 25 | 11.5M | 16d 15:18 |
| 26 | 18M | 26d 01:00 |
| 27 | 28M | 40d 12:13 |
| 28 | 44.5M | 64d 09:08 |
| 29 | 70M | 101d 06:33 |
| 30 | 110.5M | 159d 20:48 |
| 31 | 172M | 248d 20:13 |
| 32 | 275M | 397d 20:36 |
| 33 | 439.5M | 635d 20:25 |
| 34 | 703.5M | 1017d 19:05 |
| 35 | 1125M | 1627d 14:30 |
What improves production
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
- Geologist Geologist — Senator for Economic Affairs.
Alliance Skills 1
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.


