Achille LD
In brief: Achilles DL after experiments with plasma generators appeared technological difficulties. So they began to use the principle of two-chamber modules. Successful testing of the facility was a major step towards the creation of more powerful P…
(data current as of 2026-05-22, game version 2.12.7)
Stats
Bars are shown relative to the strongest structure of its class (Achille). Defense is static — it has no speed or cargo hold. "Weapon points" — one structure's contribution to combat power.
Effectiveness against fleets
"Rock-paper-scissors": a structure has its own effectiveness multiplier for each ship type. ×2…×5 — how much harder it hits a favorable target; ×0.5 — an unfavorable one. On top of that, combat applies rapidfire ×1.5 (a separate multiplier, it is not multiplied).
"Rapidfire" is a combat mechanic of the engine. More details — section Combat system.
Calculator: defense versus ship
Pick a structure and a ship — we'll show the defense's effectiveness multiplier against that ship.
Requirements
To build this structure, you need to raise the following to the required level:
Defense is built on the planet (the same place as the fleet). Technologies are leveled up in the Laboratory — section Research.
Description
Achilles DL after experiments with plasma generators appeared technological difficulties. So they began to use the principle of two-chamber modules. Successful testing of the facility was a major step towards the creation of more powerful PKO facilities with two-phase reactors. Achilles DL is the first in a series of mobile, collapsible and transportable units.

