Panzer LD
In brief: Intending to increase the firepower of the next gun, the designers equipped it with an XT-234 series ion emitter. This element has proven itself well on destroyers. On stationary PKO guns, there is no need to take into account payload indic…
(data current as of 2026-05-22, game version 2.12.7)
Stats
Bars are shown relative to the strongest structure of its class (Panzer). Defense is static — it has no speed or cargo hold. "Weapon points" — one structure's contribution to combat power.
Effectiveness against fleets
"Rock-paper-scissors": a structure has its own effectiveness multiplier for each ship type. ×2…×5 — how much harder it hits a favorable target; ×0.5 — an unfavorable one. On top of that, combat applies rapidfire ×1.5 (a separate multiplier, it is not multiplied).
"Rapidfire" is a combat mechanic of the engine. More details — section Combat system.
Calculator: defense versus ship
Pick a structure and a ship — we'll show the defense's effectiveness multiplier against that ship.
Requirements
To build this structure, you need to raise the following to the required level:
Defense is built on the planet (the same place as the fleet). Technologies are leveled up in the Laboratory — section Research.
Description
Intending to increase the firepower of the next gun, the designers equipped it with an XT-234 series ion emitter. This element has proven itself well on destroyers. On stationary PKO guns, there is no need to take into account payload indicators. The bulky particle generator was installed separately, and the gun itself was equipped with a good defense system

