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Resource exchange

Antimatter → Mods

Rate1 Antimatter → 5 Mods

Exchange rate

Exchange at the Merchant: 1 Antimatter → 5 Mods. Up to 10,000 Antimatter per transaction.

Base rate from the game code: 1 Antimatter yields 5 Mods; a payout coefficient of 1 is applied (a 0% fee), so effectively 1 Antimatter → 5 Mods. For example, 10,000 Antimatter turns into 50,000 Mods (the engine rounds the result down). Per transaction you can give at most 10,000 Antimatter. There is no reverse exchange (Mods → Antimatter) at the Merchant. The exact in-game rate may differ: the engine adjusts it to demand and trade volumes, while the fee always applies.

The exchange is available at the Trader. The base rate is set in the game code; the actual rate shifts slightly with demand and trade volumes. Dark matter exchange is limited by the amount per operation.

Questions and answers

What is the Trader in Xterium?
The Trader exchanges resources at in-game rates: metal, crystal, deuterium, dark matter, star ore, antimatter and Mods. All rates on this page come from the game code.
What determines the exchange size at the Trader?
The lot size — how many resources you can exchange in one operation. The lot grows with your Spaceport level.
Are there bonuses for exchange volume?
Yes — large exchange volumes earn bonuses; thresholds and details are in the rate table on this page.

The Xterium knowledge base is maintained by the project team; data is verified against the game engine. About the project and team →

Verified data · Game version: 2.12.7