Description
What it is and why you need it
Nanite Factory — a building from the “Construction Speed” category in Xterium. Main effect — drastic construction speedup. A late-game alternative to the Robotics Factory — gives a much bigger speed boost, but requires a lot of resources.
When to build
Available from day one.
What to watch out for
- No energy required. The building runs autonomously and does not load the planet's energy balance.
Effect at key levels
Exact effect numbers for the building at different levels. Without senator, alliance, special-offer or anomaly bonuses.
| Level | Building construction speed |
|---|---|
| 1 | 20 % |
| 5 | 100 % |
| 10 | 200 % |
| 25 | 500 % |
| Level | Building construction speed |
|---|---|
| 1 | 20 % |
| 2 | 40 % |
| 3 | 60 % |
| 4 | 80 % |
| 5 | 100 % |
| 6 | 120 % |
| 7 | 140 % |
| 8 | 160 % |
| 9 | 180 % |
| 10 | 200 % |
| 11 | 220 % |
| 12 | 240 % |
| 13 | 260 % |
| 14 | 280 % |
| 15 | 300 % |
| 16 | 320 % |
| 17 | 340 % |
| 18 | 360 % |
| 19 | 380 % |
| 20 | 400 % |
| 21 | 420 % |
| 22 | 440 % |
| 23 | 460 % |
| 24 | 480 % |
| 25 | 500 % |
Cost
Price growth multipliers by ranges: lvl 8–15 ×1.5 lvl 16–24 ×1.25 lvl 25+ ×2
| Level |
|
|
|
Time |
|---|---|---|---|---|
| 1 | 235K | 59K | 9 800 | 08:10:15 |
| 6 | 1.8M | 445K | 75K | 2d 14:15 |
| 12 | 9.2M | 2M | 660K | 11d 11:00 |
| 18 | 47M | 16M | 5.9M | 59d 09:00 |
| 25 | 6000M | 2000M | 750M | 7523d 03:33 |
| Level |
|
|
|
Time |
|---|---|---|---|---|
| 1 | 235K | 59K | 9 800 | 08:10:15 |
| 2 | 355K | 88K | 15K | 12:18:45 |
| 3 | 530K | 135K | 22K | 18:30:00 |
| 4 | 795K | 200K | 33K | 1d 03:38 |
| 5 | 1.2M | 300K | 50K | 1d 17:37 |
| 6 | 1.8M | 445K | 75K | 2d 14:15 |
| 7 | 2.7M | 670K | 115K | 3d 21:45 |
| 8 | 4M | 1M | 170K | 5d 19:10 |
| 9 | 4.7M | 1.1M | 340K | 5d 21:40 |
| 10 | 5.9M | 1.3M | 420K | 7d 08:44 |
| 11 | 7.4M | 1.6M | 525K | 9d 03:37 |
| 12 | 9.2M | 2M | 660K | 11d 11:00 |
| 13 | 11.5M | 2.5M | 820K | 14d 07:24 |
| 14 | 14.5M | 3.1M | 1.1M | 18d 00:17 |
| 15 | 18M | 3.9M | 1.3M | 22d 08:27 |
| 16 | 22.5M | 4.8M | 1.6M | 27d 20:24 |
| 17 | 23.5M | 7.9M | 3.0M | 29d 12:20 |
| 18 | 47M | 16M | 5.9M | 59d 09:00 |
| 19 | 94M | 31.5M | 12M | 118d 15:13 |
| 20 | 187.5M | 62.5M | 23.5M | 235d 05:50 |
| 21 | 375M | 125M | 47M | 470d 11:40 |
| 22 | 750M | 250M | 94M | 940d 23:20 |
| 23 | 1500M | 500M | 187.5M | 1880d 18:53 |
| 24 | 3000M | 1000M | 375M | 3761d 13:46 |
| 25 | 6000M | 2000M | 750M | 7523d 03:33 |
What improves production
Senators 1
The colony's permanent command staff. Each senator has a specialization and, once assigned, gives the colony a set of permanent bonuses that grow with their level.
- Architect Bonuses: Building construction speed (+1–55%), Defense speed (+1–40% starting at level 12), Fleet construction speed (+1–35% starting at level 17). 50 levels.
Alliance Skills 1
Permanent alliance skills. Leveled up by the alliance using shared points and applied to all members.
Boosters 1
Temporary boosters from tournament and quest rewards. Give a percentage bonus to a building's effect for a limited time.
- Construction queue Allows for the construction of multiple buildings at the same time.




