In brief: Dangerous raiders. They drop mid-tier parts (Distributor), and cores on bosses. Tougher than the Barbarians.
Unlocks"Expedition" research 6 lv.
Min. combat powerfrom 500
Points in the sector50 (boss every 10)
Power and reward growth by point
The sector is a chain of 50 points. Each next one is unlocked by defeating the previous. The farther the point — the stronger the target, the bigger fleet you need and the larger the reward. Reference points (numbers); bosses (10, 20, 30, 40, 50) are highlighted.
Sector path map — 50 points
Path point — higher = stronger targetBoss (every 10th)
Hover a point (or the graph below) — its strength and reward.
Graph: how strength and reward diverge
Target strength (points)Reward (parts)
Hover a point for exact numbers. Each curve is normalized to its own max; bosses (every 10) are the larger dots.
Show as a table (reference points)
Pirates
Point
Target points
Your fleet (rec.)
Reward per battle
Harbor 1
100
200
Distributor up to ×2
Harbor 5
500
1 000
Distributor up to ×8
Outpost 1
1 500
3 000
Distributor ×15 + cores
Harbor 15
1 500
3 000
Distributor up to ×23
Outpost 2
3 000
6 000
Distributor ×60 + cores
Harbor 25
2 500
5 000
Distributor up to ×38
Outpost 3
4 500
9 000
Distributor ×135 + cores
Harbor 35
3 500
7 000
Distributor up to ×53
Outpost 4
6 000
12 000
Distributor ×240 + cores
Harbor 45
4 500
9 000
Distributor up to ×68
Outpost 5
7 500
15 000
Distributor ×375 + cores
“Target points” is the enemy fleet's strength, “Your fleet” is the recommended size. The real outcome depends on fleet composition and arsenal upgrades. The difficulty (the target's technologies) also grows with the point.
The enemy grows stronger at every point
With each point number the target's combat technologies all grow — so distant points need not just more ships, but a more upgraded fleet and arsenal upgrades. Bosses have their technologies boosted further.
The real outcome of a battle depends on your fleet composition and arsenal upgrade levels, not just on the number of points.
What drops
Distributor
The main find — a part for improving arsenal upgrades. Drops at almost every point; the amount grows with the point number — up to 1,5× the point number per battle.
Class II core — from bosses
Every 10th point is a boss: it gives several times more parts and a Class II core, the most valuable material for powerful upgrades. From the 2nd boss you also need the “Pirate Aggression” research.
You need the "Expedition" research 6 level and combat power from 500. After that, each point is opened by a victory over the previous one.
How many points does the “Pirates” sector give?
50 points. The target's strength and the required fleet size grow with the point number; reinforced bosses await at points 10, 20, 30, 40 and 50.
What does the “Pirates”?
The “Distributor” for arsenal upgrades (the amount grows with the point), and on bosses — cores.
Verified data · Game version: 2.12.7
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