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Combat sectorExpedition 6 lv.

Pirates

In brief: Dangerous raiders. They drop mid-tier parts (Distributor), and cores on bosses. Tougher than the Barbarians.

Unlocks"Expedition" research 6 lv.
Min. combat powerfrom 500
Points in the sector50 (boss every 10)

Power and reward growth by point

The sector is a chain of 50 points. Each next one is unlocked by defeating the previous. The farther the point — the stronger the target, the bigger fleet you need and the larger the reward. Reference points (numbers); bosses (10, 20, 30, 40, 50) are highlighted.

Sector path map — 50 points

Path point — higher = stronger target Boss (every 10th)
10 20 30 40 50 11020304050
Hover a point (or the graph below) — its strength and reward.

Graph: how strength and reward diverge

Target strength (points) Reward (parts)
Harbor 1 — strength 100, reward 2 pcs Harbor 2 — strength 200, reward 3 pcs Harbor 3 — strength 300, reward 5 pcs Harbor 4 — strength 400, reward 6 pcs Harbor 5 — strength 500, reward 8 pcs Harbor 6 — strength 600, reward 9 pcs Harbor 7 — strength 700, reward 11 pcs Harbor 8 — strength 800, reward 12 pcs Harbor 9 — strength 900, reward 14 pcs Outpost 1 — strength 1 500, reward 15 pcs Harbor 11 — strength 1 100, reward 17 pcs Harbor 12 — strength 1 200, reward 18 pcs Harbor 13 — strength 1 300, reward 20 pcs Harbor 14 — strength 1 400, reward 21 pcs Harbor 15 — strength 1 500, reward 23 pcs Harbor 16 — strength 1 600, reward 24 pcs Harbor 17 — strength 1 700, reward 26 pcs Harbor 18 — strength 1 800, reward 27 pcs Harbor 19 — strength 1 900, reward 29 pcs Outpost 2 — strength 3 000, reward 60 pcs Harbor 21 — strength 2 100, reward 32 pcs Harbor 22 — strength 2 200, reward 33 pcs Harbor 23 — strength 2 300, reward 35 pcs Harbor 24 — strength 2 400, reward 36 pcs Harbor 25 — strength 2 500, reward 38 pcs Harbor 26 — strength 2 600, reward 39 pcs Harbor 27 — strength 2 700, reward 41 pcs Harbor 28 — strength 2 800, reward 42 pcs Harbor 29 — strength 2 900, reward 44 pcs Outpost 3 — strength 4 500, reward 135 pcs Harbor 31 — strength 3 100, reward 47 pcs Harbor 32 — strength 3 200, reward 48 pcs Harbor 33 — strength 3 300, reward 50 pcs Harbor 34 — strength 3 400, reward 51 pcs Harbor 35 — strength 3 500, reward 53 pcs Harbor 36 — strength 3 600, reward 54 pcs Harbor 37 — strength 3 700, reward 56 pcs Harbor 38 — strength 3 800, reward 57 pcs Harbor 39 — strength 3 900, reward 59 pcs Outpost 4 — strength 6 000, reward 240 pcs Harbor 41 — strength 4 100, reward 62 pcs Harbor 42 — strength 4 200, reward 63 pcs Harbor 43 — strength 4 300, reward 65 pcs Harbor 44 — strength 4 400, reward 66 pcs Harbor 45 — strength 4 500, reward 68 pcs Harbor 46 — strength 4 600, reward 69 pcs Harbor 47 — strength 4 700, reward 71 pcs Harbor 48 — strength 4 800, reward 72 pcs Harbor 49 — strength 4 900, reward 74 pcs Outpost 5 — strength 7 500, reward 375 pcs 1 10 20 30 40 50
Hover a point for exact numbers. Each curve is normalized to its own max; bosses (every 10) are the larger dots.
Show as a table (reference points)
Pirates
PointTarget pointsYour fleet (rec.)Reward per battle
Harbor 1 100 200 Distributor up to ×2
Harbor 5 500 1 000 Distributor up to ×8
Outpost 1 1 500 3 000 Distributor ×15 + cores
Harbor 15 1 500 3 000 Distributor up to ×23
Outpost 2 3 000 6 000 Distributor ×60 + cores
Harbor 25 2 500 5 000 Distributor up to ×38
Outpost 3 4 500 9 000 Distributor ×135 + cores
Harbor 35 3 500 7 000 Distributor up to ×53
Outpost 4 6 000 12 000 Distributor ×240 + cores
Harbor 45 4 500 9 000 Distributor up to ×68
Outpost 5 7 500 15 000 Distributor ×375 + cores

“Target points” is the enemy fleet's strength, “Your fleet” is the recommended size. The real outcome depends on fleet composition and arsenal upgrades. The difficulty (the target's technologies) also grows with the point.

The enemy grows stronger at every point

With each point number the target's combat technologies all grow — so distant points need not just more ships, but a more upgraded fleet and arsenal upgrades. Bosses have their technologies boosted further.

WeaponsAccurate shotsArmorShieldsActive armorShield regeneration

The real outcome of a battle depends on your fleet composition and arsenal upgrade levels, not just on the number of points.

What drops

Distributor

Distributor

The main find — a part for improving arsenal upgrades. Drops at almost every point; the amount grows with the point number — up to 1,5× the point number per battle.

Class II core

Class II core — from bosses

Every 10th point is a boss: it gives several times more parts and a Class II core, the most valuable material for powerful upgrades. From the 2nd boss you also need the “Pirate Aggression” research.

Parts and cores are spent in the Arsenal.

Questions and answers

How do you open the “Pirates”?
You need the "Expedition" research 6 level and combat power from 500. After that, each point is opened by a victory over the previous one.
How many points does the “Pirates” sector give?
50 points. The target's strength and the required fleet size grow with the point number; reinforced bosses await at points 10, 20, 30, 40 and 50.
What does the “Pirates”?
The “Distributor” for arsenal upgrades (the amount grows with the point), and on bosses — cores.
Verified data · Game version: 2.12.7