In brief: The easiest combat sector: every point gives resources. Upgrades do not drop here, but you need Recyclers to carry the loot away.
Unlocks"Expedition" research 1 lv.
Min. combat powerfrom 5
Points in the sector50 (boss every 10)
Power and reward growth by point
The sector is a chain of 50 points. Each next one is unlocked by defeating the previous. The farther the point — the stronger the target, the bigger fleet you need and the larger the reward. Reference points (numbers); bosses (10, 20, 30, 40, 50) are highlighted.
Sector path map — 50 points
Path point — higher = stronger targetBoss (every 10th)
Hover a point (or the graph below) — its strength and reward.
Graph: how strength and reward diverge
Target strength (points)Resource loot
Hover a point for exact numbers. Each curve is normalized to its own max; bosses (every 10) are the larger dots.
Show as a table (reference points)
Ruins
Point
Target points
Your fleet (rec.)
Reward per battle
Wastelands 1
25
50
resources
Wastelands 5
125
250
resources
Obelisk 1
625
1 250
resources (×6 on a boss)
Wastelands 15
375
750
resources
Obelisk 2
1 250
2 500
resources (×6 on a boss)
Wastelands 25
625
1 250
resources
Obelisk 3
1 875
3 750
resources (×6 on a boss)
Wastelands 35
875
1 750
resources
Obelisk 4
2 500
5 000
resources (×6 on a boss)
Wastelands 45
1 125
2 250
resources
Obelisk 5
3 125
6 250
resources (×6 on a boss)
“Target points” is the enemy fleet's strength, “Your fleet” is the recommended size. The real outcome depends on fleet composition and arsenal upgrades. The difficulty (the target's technologies) also grows with the point (in the Ruins it's the steepest).
The enemy grows stronger at every point
With each point number the target's combat technologies all grow — so distant points need not just more ships, but a more upgraded fleet and arsenal upgrades. Bosses have their technologies boosted further.
In the Ruins the target's difficulty grows noticeably faster than in other sectors — but it also starts the lowest.
What it brings
Resources
For each victory — metal, crystal and deuterium. Distribution: Metal 47%, Crystal 36%, Deuterium 17%. The amount grows with the point number, and on bosses — roughly ×6.
Upgrades and arsenal parts do not drop in the Ruins — for those, head to the Barbarian, Pirate and Devastator sectors. To carry your loot, keep Recyclers in the fleet.
Questions and answers
How do you open the “Ruins”?
You need the "Expedition" research 1 level and combat power from 5. After that, each point is opened by a victory over the previous one.
How many points does the “Ruins” sector give?
50 points. The target's strength and the required fleet size grow with the point number; reinforced bosses await at points 10, 20, 30, 40 and 50.
What does the “Ruins” sector give?
Resources (metal, crystal, deuterium); the amount grows with the point, about ×6 on bosses. Recyclers are needed to carry it all away.
Verified data · Game version: 2.12.7
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