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Combat sectorExpedition 3 lv.

Barbarians

In brief: Warlike clans. They drop light parts (Control Module) for arsenal upgrades, and cores on bosses.

Unlocks"Expedition" research 3 lv.
Min. combat powerfrom 100
Points in the sector50 (boss every 10)

Power and reward growth by point

The sector is a chain of 50 points. Each next one is unlocked by defeating the previous. The farther the point — the stronger the target, the bigger fleet you need and the larger the reward. Reference points (numbers); bosses (10, 20, 30, 40, 50) are highlighted.

Sector path map — 50 points

Path point — higher = stronger target Boss (every 10th)
10 20 30 40 50 11020304050
Hover a point (or the graph below) — its strength and reward.

Graph: how strength and reward diverge

Target strength (points) Reward (parts)
Camp 1 — strength 50, reward 6 pcs Camp 2 — strength 100, reward 11 pcs Camp 3 — strength 150, reward 17 pcs Camp 4 — strength 200, reward 22 pcs Camp 5 — strength 250, reward 28 pcs Camp 6 — strength 300, reward 33 pcs Camp 7 — strength 350, reward 39 pcs Camp 8 — strength 400, reward 44 pcs Camp 9 — strength 450, reward 50 pcs Fortification 1 — strength 750, reward 55 pcs Camp 11 — strength 550, reward 61 pcs Camp 12 — strength 600, reward 66 pcs Camp 13 — strength 650, reward 72 pcs Camp 14 — strength 700, reward 77 pcs Camp 15 — strength 750, reward 83 pcs Camp 16 — strength 800, reward 88 pcs Camp 17 — strength 850, reward 94 pcs Camp 18 — strength 900, reward 99 pcs Camp 19 — strength 950, reward 105 pcs Fortification 2 — strength 1 500, reward 220 pcs Camp 21 — strength 1 050, reward 116 pcs Camp 22 — strength 1 100, reward 121 pcs Camp 23 — strength 1 150, reward 127 pcs Camp 24 — strength 1 200, reward 132 pcs Camp 25 — strength 1 250, reward 138 pcs Camp 26 — strength 1 300, reward 143 pcs Camp 27 — strength 1 350, reward 149 pcs Camp 28 — strength 1 400, reward 154 pcs Camp 29 — strength 1 450, reward 160 pcs Fortification 3 — strength 2 250, reward 495 pcs Camp 31 — strength 1 550, reward 171 pcs Camp 32 — strength 1 600, reward 176 pcs Camp 33 — strength 1 650, reward 182 pcs Camp 34 — strength 1 700, reward 187 pcs Camp 35 — strength 1 750, reward 193 pcs Camp 36 — strength 1 800, reward 198 pcs Camp 37 — strength 1 850, reward 204 pcs Camp 38 — strength 1 900, reward 209 pcs Camp 39 — strength 1 950, reward 215 pcs Fortification 4 — strength 3 000, reward 880 pcs Camp 41 — strength 2 050, reward 226 pcs Camp 42 — strength 2 100, reward 231 pcs Camp 43 — strength 2 150, reward 237 pcs Camp 44 — strength 2 200, reward 242 pcs Camp 45 — strength 2 250, reward 248 pcs Camp 46 — strength 2 300, reward 253 pcs Camp 47 — strength 2 350, reward 259 pcs Camp 48 — strength 2 400, reward 264 pcs Camp 49 — strength 2 450, reward 270 pcs Fortification 5 — strength 3 750, reward 1 375 pcs 1 10 20 30 40 50
Hover a point for exact numbers. Each curve is normalized to its own max; bosses (every 10) are the larger dots.
Show as a table (reference points)
Barbarians
PointTarget pointsYour fleet (rec.)Reward per battle
Camp 1 50 100 Control Module up to ×6
Camp 5 250 500 Control Module up to ×28
Fortification 1 750 1 500 Control Module ×55 + cores
Camp 15 750 1 500 Control Module up to ×83
Fortification 2 1 500 3 000 Control Module ×220 + cores
Camp 25 1 250 2 500 Control Module up to ×138
Fortification 3 2 250 4 500 Control Module ×495 + cores
Camp 35 1 750 3 500 Control Module up to ×193
Fortification 4 3 000 6 000 Control Module ×880 + cores
Camp 45 2 250 4 500 Control Module up to ×248
Fortification 5 3 750 7 500 Control Module ×1 375 + cores

“Target points” is the enemy fleet's strength, “Your fleet” is the recommended size. The real outcome depends on fleet composition and arsenal upgrades. The difficulty (the target's technologies) also grows with the point.

The enemy grows stronger at every point

With each point number the target's combat technologies all grow — so distant points need not just more ships, but a more upgraded fleet and arsenal upgrades. Bosses have their technologies boosted further.

WeaponsAccurate shotsArmorShieldsActive armorShield regeneration

The real outcome of a battle depends on your fleet composition and arsenal upgrade levels, not just on the number of points.

What drops

Control Module

Control Module

The main find — a part for improving arsenal upgrades. Drops at almost every point; the amount grows with the point number — up to 5,5× the point number per battle.

Class I core

Class I core — from bosses

Every 10th point is a boss: it gives several times more parts and a Class I core, the most valuable material for powerful upgrades. From the 2nd boss you also need the “Barbarian Aggression” research.

Parts and cores are spent in the Arsenal.

Questions and answers

How do you open the “Barbarians”?
You need the "Expedition" research 3 level and combat power from 100. After that, each point is opened by a victory over the previous one.
How many points does the “Barbarians” sector give?
50 points. The target's strength and the required fleet size grow with the point number; reinforced bosses await at points 10, 20, 30, 40 and 50.
What does the “Barbarians”?
The “Control Module” for arsenal upgrades (the amount grows with the point), and on bosses — cores.
Verified data · Game version: 2.12.7