Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 2 | 2 | 7 | · | 11 | 2 | 1 | 5 | 2 | 32 |
| 2025 | 8 | 8 | 67 | 2 | 2 | 23 | 7 | 21 | 1 | 139 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 18 | 5 | 24 | 5 | 11 | 19 | 4 | 16 | 13 | 115 |
| Total | 152 | 87 | 255 | 29 | 77 | 136 | 120 | 117 | 72 | 1045 |
All changes — Combat
- 02.09.2025 Combat Changed Lowered requirements to unlock the Pirate upgrade slot from 30 to 25 and the Ravager one from 35 to 30 achievement levels. Update 2.12.1 [WoA] ↗
- 02.09.2025 Combat Fixed Evasion and Accuracy are now correctly counted when negative due to debuffs. Update 2.12.1 [WoA] ↗
- 02.09.2025 Combat Fixed Fixed filter reset and page reload in the Modernization Center after fleet arrival. Update 2.12.1 [WoA] ↗
- 28.07.2025 Combat Changed Reworked Boosters: you can activate 3 expedition bonuses of varying strength; their strength stacks but is halved. Update 2.12.0 [WoA] ↗
- 28.07.2025 Combat Changed Death Star power increased 5x. Update 2.12.0 [WoA] ↗
- 28.07.2025 Combat Added Added a separate auto-retreat setting for the Destroy mission. Update 2.12.0 [WoA] ↗
- 28.07.2025 Combat Fixed Fixed fleets not exploding in the Destroy mission when Death Stars didn't survive to the final round. Update 2.12.0 [WoA] ↗
- 16.03.2025 Combat Added Added 12 boosters; up to 3 at once (no duplicates), each lasting 4 hours. Update 2.11.6 [WoA] ↗
- 12.02.2025 Combat Changed Enabled the Moon destruction mission: the moon isn't destroyed but disabled for 12-48 hours depending on diameter, with a chance to lose diameter. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Reduced Moon protection bonuses: Lunar Base from 30 to 5%, Collider from 20 to 10%, anomaly from 1 to 0.5%. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Teleport cost halved, but a 3-minute cooldown before attacking added. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed At 1,000,000,000 points the strong/weak x3 protection is fully disabled. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Fleet and defense points reduced 10x. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Arsenal points now count the strongest upgrades only within the player's slots. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Removed Removed the coefficient from the espionage report. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Introduced a hybrid armament points scheme: fleet/defense + buildings + research + arsenal at 100% each. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Fleet auto-retreat changed to x3 due to the hybrid armament counting scheme. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Set up holding limits: white can be held with any fleet, green/red — up to 100% of the player's fleet points. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Fixed Fixed the inability to shelter a Death Star. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Added Introduced War Points for defense destroyed outside war — 5%. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed The Modernization Center bonus is now on par with other fleet power bonuses rather than stacking on top of them. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Modernization Center bonus doubled, upgrades reset for everyone, mods refunded. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Added Introduced a ban on upgrading weapons in the Modernization Center that the fleet didn't originally have installed. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Changed combat damage distribution — efficiency stats now matter more when composing a fleet. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed War Points reduced 10x following fleet points; recalculated Destroyer achievement and contract requirements. Update 2.11.5 [WoA] ↗
- 12.02.2025 Combat Changed Moon destruction chance in the espionage report is calculated from the number of DS in the account settings. Update 2.11.5 [WoA] ↗
- 26.01.2025 Combat Removed Removed the limit of 1 simultaneous Shelter mission; the 36-hour max mission time is kept. Change 26.01.2025 [WoA] ↗
- 26.01.2025 Combat Removed Removed computer technology limits on individual missions; the overall slot limit remains. Change 26.01.2025 [WoA] ↗
- 26.01.2025 Combat Changed Restored the Strong/Weak rules within x3 on the new points and auto-retreat at an x4 difference. Change 26.01.2025 [WoA] ↗
- 26.01.2025 Combat Changed Restored the former fleet and defense effectiveness prior to the 1-to-1 points system. Change 26.01.2025 [WoA] ↗

