Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 8 | 7 | 48 | 1 | 16 | 4 | 5 | 20 | 12 | 121 |
| 2025 | 9 | 8 | 67 | 2 | 4 | 23 | 8 | 21 | 1 | 143 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 26 | 7 | 36 | 6 | 14 | 23 | 8 | 18 | 19 | 157 |
| Total | 167 | 94 | 308 | 31 | 87 | 142 | 129 | 134 | 88 | 1180 |
All changes — Combat
- 30.08.2026 Combat Changed Armament points are calculated in a new way: player level has been added — 3000 points per level — while research and arsenal now weigh half as much. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed Armament points no longer collapse all at once: a single recalculation lowers the value by no more than 5%. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed A moon takes longer to recover after a strike: for the largest moon the cooldown has grown from 12 hours to a full day, and for the rest up to two days depending on diameter. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed A destroyed moon leaves more debris: the share has been raised from 0.2 to 0.3. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed Buildings on a moon are destroyed more often: the lowest chance has been raised from 1% to 10%, the highest stays at 50%. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed Spying has been reworked: report sections are no longer hidden, the strength of reconnaissance now lies in accuracy and frequency. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed Report inaccuracy depends on the difference in spy levels: a base allowance of 15%, a cap of 50%. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed The cooldown between reconnaissance flights is 15 to 60 seconds: the higher the target's spy level compared with yours, the longer the wait. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Added If your spy level is 10 levels above the target's, the target will not see who scouted it or from which planet; with a 15-level lead it will not learn about the reconnaissance at all. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Added If the target's spy level is 30 levels above yours, reconnaissance is not sent at all. Update 2.13.0 [WoA] ↗
- 30.08.2026 Combat Changed The target is notified about reconnaissance with a delay of 1 to 10 minutes. Update 2.13.0 [WoA] ↗
- 08.06.2026 Combat Added Destroying a moon can now yield star ore — part of the last expansion level’s star ore goes to the attacker. Update 2.12.6 [WoA] ↗
- 08.06.2026 Combat Changed On a successful moon destruction the diameter is now always removed (100%). Update 2.12.6 [WoA] ↗
- 08.06.2026 Combat Changed The Death Stars’ moon-destruction power was reduced 10× — large moons are harder to wipe. Update 2.12.6 [WoA] ↗
- 08.06.2026 Combat Added Moon destruction can now cost building levels; 30% of their cost goes into the debris field. Update 2.12.6 [WoA] ↗
- 08.06.2026 Combat Changed The Particle Accelerator and the Lunar Base are not destroyed when a moon is wiped. Update 2.12.6 [WoA] ↗
- 08.06.2026 Combat Changed War signs for destroying defense without a declared war reduced: was 25%, now 12.5% (doubled during a declared war). Update 2.12.6 [WoA] ↗
- 11.05.2026 Combat Changed Base resource theft size on a successful attack reduced to 50%. Update 2.12.5 [WoA] ↗
- 29.11.2025 Combat Changed Reworked the War Points system: defense now gives 20% instead of 100%, calculated from the ratio of fleet to defense in combat. Update 2.12.4 [WoA] ↗
- 29.11.2025 Combat Changed War Points for destroying defense raised from 20 to 25% outside war and from 40 to 50% during war. Update 2.12.4 [WoA] ↗
- 29.11.2025 Combat Changed Shield penetration chance under a full block reduced from 10 to 5%, strengthening shields. Update 2.12.4 [WoA] ↗
- 29.11.2025 Combat Changed Planet Teleport cost reduced from 5 to 3 SR. Update 2.12.4 [WoA] ↗
- 29.11.2025 Combat Fixed Fixed the ban on spying players under a shield — espionage is now allowed. Update 2.12.4 [WoA] ↗
- 27.10.2025 Combat Changed Changed combat damage distribution: shields are no longer treated as a single pool across all ships. Changes 27.10.2025 [WoA] ↗
- 27.10.2025 Combat Changed Modernization Center per-level bonus for dome shields raised from 3 to 4%. Changes 27.10.2025 [WoA] ↗
- 15.10.2025 Combat Changed Reworked the Modernization Center: bonuses split into Attack/Armor/Shields branches, up to 100 levels, with Accuracy and Evasion added. Update 2.12.3 [WoA] ↗
- 15.10.2025 Combat Changed Temporarily reduced the cost of resetting Modernization Center upgrades via AM by 100x. Update 2.12.3 [WoA] ↗
- 15.10.2025 Combat Changed Recalculated all Upgrade bonuses and balanced them by sector power; upgrade points reduced. Update 2.12.3 [WoA] ↗
- 15.10.2025 Combat Changed Base shield size for the entire fleet and defense doubled. Update 2.12.3 [WoA] ↗
- 15.10.2025 Combat Fixed Fixed attack reduction when additional shields trigger. Update 2.12.3 [WoA] ↗

