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Updates

Change history of the Xterium space strategy: what was added, changed and fixed — by category and year.

1180 changes 2018–2026 Latest: 03.10.2026

Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.

Changes by year

15718
19319
6420
12621
11722
16323
9624
14325
12126

Changes by year and category

Year EconomyFleet & DefenseCombatResearchAlliancesExpedition & PvEEvents & PromosInterfaceOther Total
2026 8 7 48 1 16 4 5 20 12 121
2025 9 8 67 2 4 23 8 21 1 143
2024 15 9 45 · 14 · 6 2 5 96
2023 33 7 42 4 9 10 24 22 12 163
2022 23 8 28 1 9 10 25 7 6 117
2021 11 28 15 4 11 8 22 18 9 126
2020 3 11 5 3 8 22 6 5 1 64
2019 39 9 22 10 2 42 25 21 23 193
2018 26 7 36 6 14 23 8 18 19 157
Total 16794308318714212913488 1180

All changes — Combat

  • 21.12.2024 Combat Added The Imperial Shield is now shown in the statistics statuses. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Changed Maximum hold time depends on the Orbital Station level; the station's max level was increased to 15. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Changed Debris after a winning attack is automatically loaded into the attacking fleet's holds within its cargo capacity. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Changed Planet teleportation cost increased 10x. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Removed The Hide Fleet mission has been removed from the game. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Removed Removed flight speed adjustment when attacking an inactive player and when transporting to your own planets. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Changed Phalanx radius significantly reduced. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Removed Spy probes fully removed; espionage now runs on deuterium, with accuracy depending on Espionage level. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Added Added an Espionage section with a dossier on each player, with refresh and sorting. Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Changed Computer technology now also affects the limits of each mission (Attack/Hold/Destroy). Update 2.11.2 [WoA] ↗
  • 21.12.2024 Combat Changed Arsenal points are now fully counted in statistics for fairness. Update 2.11.2 [WoA] ↗
  • 20.11.2024 Combat Changed Dark Matter stolen from active players' Colliders increased 4x. Update 2.11.1 [WoA] ↗
  • 20.11.2024 Combat Changed When creating an attack SAB, the time before the attack grows by 5 minutes per participant. Update 2.11.1 [WoA] ↗
  • 20.11.2024 Combat Changed Fleet points for SAB and Hold reduced from 100% to 25% of the target's weapon points. Update 2.11.1 [WoA] ↗
  • 20.11.2024 Combat Added Added a restriction within 5 minutes before an attack on buying a Senator, special offers, the Modernization Center, the Arsenal, and teleport. Update 2.11.1 [WoA] ↗
  • 20.11.2024 Combat Changed The Mechanic achievement now counts the entire auto-repaired fleet, including fleet sped up with DM. Update 2.11.1 [WoA] ↗
  • 20.11.2024 Combat Changed Requirements for granting imperial and planetary shields doubled. Update 2.11.1 [WoA] ↗
  • 20.11.2024 Combat Changed Effectiveness of all fleet and defense increased 2.5x to reduce drawn battles. Update 2.11.1 [WoA] ↗
  • 20.11.2024 Combat Changed Maximum number of combat rounds increased from 8 to 10. Update 2.11.1 [WoA] ↗
  • 20.10.2024 Combat Removed Removed the x4 weapon-points attack restriction — all players are now available, with combat resolved 1-to-1 by points. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed Fleet and defense points are now dynamic and depend on research, arsenal, and modernization center upgrades. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed Fleet/defense power during an attack is calculated in real time without statistics updates. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed Base resource theft increased from 50% to 75%. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Added Added a ban on speeding up construction, recovery, and purchases with DM within 2 minutes before combat. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed All statistics points recalculated — they no longer affect attack availability. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Removed Moon destruction temporarily disabled; during espionage the destruction chance is shown for reference. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed Points of the solar satellite, spy probe, and engineering ship reduced 5x. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Added After an attack, two shield types were added: planetary (for 1 planet) and imperial (for all planets). Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed During a war between alliances, the requirements for granting a shield increase. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed Minimum fleet sent against a player — 10% of building points. Update 2.11.0 [WoA] ↗

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