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Updates

Change history of the Xterium space strategy: what was added, changed and fixed — by category and year.

1045 changes 2018–2026 Latest: 07.07.2026

Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.

Changes by year

11518
19319
6420
12621
11722
16323
9624
13925
3226

Changes by year and category

Year EconomyFleet & DefenseCombatResearchAlliancesExpedition & PvEEvents & PromosInterfaceOther Total
2026 2 2 7 · 11 2 1 5 2 32
2025 8 8 67 2 2 23 7 21 1 139
2024 15 9 45 · 14 · 6 2 5 96
2023 33 7 42 4 9 10 24 22 12 163
2022 23 8 28 1 9 10 25 7 6 117
2021 11 28 15 4 11 8 22 18 9 126
2020 3 11 5 3 8 22 6 5 1 64
2019 39 9 22 10 2 42 25 21 23 193
2018 18 5 24 5 11 19 4 16 13 115
Total 15287255297713612011772 1045

All changes — Combat

  • 23.01.2023 Combat Changed Fleet recall time on any mission is not visible via phalanx. Changes 24.01.2023 [WoA] ↗
  • 23.01.2023 Combat Changed Return time for fleet on the Hide Fleet mission is not shown; with a moon, the composition is hidden too, and deuterium costs are increased. Changes 24.01.2023 [WoA] ↗
  • 23.01.2023 Combat Changed Return time for fleet on all missions except Hide Fleet is displayed. Changes 24.01.2023 [WoA] ↗
  • 23.01.2023 Combat Changed Composition, points and time of fleet on the Hold mission are not visible via phalanx; Hold time is capped at 12 hours. Changes 24.01.2023 [WoA] ↗
  • 23.01.2023 Combat Changed Reduced the Phalanx range. Changes 24.01.2023 [WoA] ↗
  • 19.01.2023 Combat Changed Stealing TM now requires an attack on the planet — you can steal both resources and TM. Update 2.9.4 [WoA] ↗
  • 19.01.2023 Combat Changed Each level awards 5000 Armament Points; one armament point is now 10 times more expensive. Update 2.9.4 [WoA] ↗
  • 19.01.2023 Combat Changed Total fleet and defense count (except Death Stars and domes) reduced by 10 times, and unit rewards too. Update 2.9.4 [WoA] ↗
  • 19.01.2023 Combat Fixed Fixed the counting of successful trades when forming the Upgrades price. Update 2.9.4 [WoA] ↗
  • 19.01.2023 Combat Changed Anomaly bonus to Defense Recovery reduced from 0.00016 to 0.0001 per level. Update 2.9.4 [WoA] ↗
  • 19.01.2023 Combat Changed First Officer Senator bonus to defense destruction increased from 10 to 15% at max upgrade. Update 2.9.4 [WoA] ↗
  • 19.11.2022 Combat Changed Changed damage distribution: damage is now distributed 100% based on the amount of armor. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Shot power against ineffective targets reduced by 30%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Barbarian stabilizer bonuses increased from 30 to 39%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Pirate reflector bonuses increased from 30 to 45%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Pirate Energy Buffer: Shield bonus reduced from 45 to 36%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Pirate Optical and Structural buffers: Accuracy and Evasion bonuses reduced from 9 to 7.5%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Ravager Particle Emitter: Attack bonus reduced from 45 to 36%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Ravager Energy Absorber: Shield bonus increased from 120 to 165%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Ravager Matter Diffuser: Armor bonus from 45 to 75%, speed penalty from -105 to -60%. Update 2.9.3 [WoA] ↗
  • 19.11.2022 Combat Changed Rebalanced other Ravager upgrades (Targeting Module, reactors, compactors, etc.). Update 2.9.3 [WoA] ↗
  • 02.10.2022 Combat Changed Ishkas no longer build spy probes. Update 2.9.2 [WoA] ↗
  • 02.10.2022 Combat Changed Increased the chance of an ishka building fleet by lowering the chance of buildings. Update 2.9.2 [WoA] ↗
  • 02.10.2022 Combat Added Added attacking an ishka through the galaxy while attacks are disabled. Update 2.9.2 [WoA] ↗
  • 02.10.2022 Combat Fixed Fixed a spy probe getting stuck (it didn't return home). Update 2.9.2 [WoA] ↗
  • 02.10.2022 Combat Changed Changed armament points counting: building and research points doubled, mod points unchanged, collider points increased. Update 2.9.2 [WoA] ↗
  • 02.10.2022 Combat Changed Point difference for the strong/weak barrier reduced from x5 to x4. Update 2.9.2 [WoA] ↗
  • 24.08.2022 Combat Changed Armament points are now the sum of all statistics points; research, upgrades and mods are now counted. Update 2.9.1 [WoA] ↗
  • 24.08.2022 Combat Changed Points for buildings no longer depend on resources spent — they are now based on the bonus. Update 2.9.1 [WoA] ↗
  • 24.08.2022 Combat Added Added counting of points for fleet sent on expedition. Update 2.9.1 [WoA] ↗

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