Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 2 | 2 | 7 | · | 11 | 2 | 1 | 5 | 2 | 32 |
| 2025 | 8 | 8 | 67 | 2 | 2 | 23 | 7 | 21 | 1 | 139 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 18 | 5 | 24 | 5 | 11 | 19 | 4 | 16 | 13 | 115 |
| Total | 152 | 87 | 255 | 29 | 77 | 136 | 120 | 117 | 72 | 1045 |
All changes — Combat
- 23.01.2023 Combat Changed Fleet recall time on any mission is not visible via phalanx. Changes 24.01.2023 [WoA] ↗
- 23.01.2023 Combat Changed Return time for fleet on the Hide Fleet mission is not shown; with a moon, the composition is hidden too, and deuterium costs are increased. Changes 24.01.2023 [WoA] ↗
- 23.01.2023 Combat Changed Return time for fleet on all missions except Hide Fleet is displayed. Changes 24.01.2023 [WoA] ↗
- 23.01.2023 Combat Changed Composition, points and time of fleet on the Hold mission are not visible via phalanx; Hold time is capped at 12 hours. Changes 24.01.2023 [WoA] ↗
- 23.01.2023 Combat Changed Reduced the Phalanx range. Changes 24.01.2023 [WoA] ↗
- 19.01.2023 Combat Changed Stealing TM now requires an attack on the planet — you can steal both resources and TM. Update 2.9.4 [WoA] ↗
- 19.01.2023 Combat Changed Each level awards 5000 Armament Points; one armament point is now 10 times more expensive. Update 2.9.4 [WoA] ↗
- 19.01.2023 Combat Changed Total fleet and defense count (except Death Stars and domes) reduced by 10 times, and unit rewards too. Update 2.9.4 [WoA] ↗
- 19.01.2023 Combat Fixed Fixed the counting of successful trades when forming the Upgrades price. Update 2.9.4 [WoA] ↗
- 19.01.2023 Combat Changed Anomaly bonus to Defense Recovery reduced from 0.00016 to 0.0001 per level. Update 2.9.4 [WoA] ↗
- 19.01.2023 Combat Changed First Officer Senator bonus to defense destruction increased from 10 to 15% at max upgrade. Update 2.9.4 [WoA] ↗
- 19.11.2022 Combat Changed Changed damage distribution: damage is now distributed 100% based on the amount of armor. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Shot power against ineffective targets reduced by 30%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Barbarian stabilizer bonuses increased from 30 to 39%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Pirate reflector bonuses increased from 30 to 45%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Pirate Energy Buffer: Shield bonus reduced from 45 to 36%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Pirate Optical and Structural buffers: Accuracy and Evasion bonuses reduced from 9 to 7.5%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Ravager Particle Emitter: Attack bonus reduced from 45 to 36%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Ravager Energy Absorber: Shield bonus increased from 120 to 165%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Ravager Matter Diffuser: Armor bonus from 45 to 75%, speed penalty from -105 to -60%. Update 2.9.3 [WoA] ↗
- 19.11.2022 Combat Changed Rebalanced other Ravager upgrades (Targeting Module, reactors, compactors, etc.). Update 2.9.3 [WoA] ↗
- 02.10.2022 Combat Changed Ishkas no longer build spy probes. Update 2.9.2 [WoA] ↗
- 02.10.2022 Combat Changed Increased the chance of an ishka building fleet by lowering the chance of buildings. Update 2.9.2 [WoA] ↗
- 02.10.2022 Combat Added Added attacking an ishka through the galaxy while attacks are disabled. Update 2.9.2 [WoA] ↗
- 02.10.2022 Combat Fixed Fixed a spy probe getting stuck (it didn't return home). Update 2.9.2 [WoA] ↗
- 02.10.2022 Combat Changed Changed armament points counting: building and research points doubled, mod points unchanged, collider points increased. Update 2.9.2 [WoA] ↗
- 02.10.2022 Combat Changed Point difference for the strong/weak barrier reduced from x5 to x4. Update 2.9.2 [WoA] ↗
- 24.08.2022 Combat Changed Armament points are now the sum of all statistics points; research, upgrades and mods are now counted. Update 2.9.1 [WoA] ↗
- 24.08.2022 Combat Changed Points for buildings no longer depend on resources spent — they are now based on the bonus. Update 2.9.1 [WoA] ↗
- 24.08.2022 Combat Added Added counting of points for fleet sent on expedition. Update 2.9.1 [WoA] ↗

