Skip to main content

Updates

Change history of the Xterium space strategy: what was added, changed and fixed — by category and year.

1180 changes 2018–2026 Latest: 03.10.2026

Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.

Changes by year

15718
19319
6420
12621
11722
16323
9624
14325
12126

Changes by year and category

Year EconomyFleet & DefenseCombatResearchAlliancesExpedition & PvEEvents & PromosInterfaceOther Total
2026 8 7 48 1 16 4 5 20 12 121
2025 9 8 67 2 4 23 8 21 1 143
2024 15 9 45 · 14 · 6 2 5 96
2023 33 7 42 4 9 10 24 22 12 163
2022 23 8 28 1 9 10 25 7 6 117
2021 11 28 15 4 11 8 22 18 9 126
2020 3 11 5 3 8 22 6 5 1 64
2019 39 9 22 10 2 42 25 21 23 193
2018 26 7 36 6 14 23 8 18 19 157
Total 16794308318714212913488 1180

All changes — Combat

  • 20.10.2024 Combat Changed Only players from your own or an allied alliance, not friends, can stand in to hold planets. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed Resource theft and War Points are lowered/raised by the power-difference ratio, visible during espionage. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Removed Disabled auto-retreat of fleet and defense. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed Increased the effectiveness of Rams against all defense types, including prime. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Changed The ban on teleporting fleet into an attack increased from 6 to 15 seconds. Update 2.11.0 [WoA] ↗
  • 20.10.2024 Combat Removed Temporarily removed the cost of resetting fleet and defense upgrades in the Modernization Center. Update 2.11.0 [WoA] ↗
  • 11.03.2024 Combat Fixed Fixed incomplete crediting of parts and blueprints to the Arsenal when there were large quantities. Update 2.10.9 [WoA] ↗
  • 11.03.2024 Combat Added Added a ban on destroying newcomers' moons for 1 month. Update 2.10.9 [WoA] ↗
  • 11.03.2024 Combat Changed Changed the minimum and maximum scaling used in calculating moon defense. Update 2.10.9 [WoA] ↗
  • 11.03.2024 Combat Fixed Fixed the phalanx formula — it is now circular, matching fleet flight logic. Update 2.10.9 [WoA] ↗
  • 03.10.2023 Combat Changed Updated the Arsenal interface: ban on duplicate upgrades, upgrading an activated upgrade, slot requirements shown (2.10.6). Update 2.10.4 - 2.10.6 [WoA] ↗
  • 04.05.2023 Combat Changed Specialized prime fleet effectiveness against other prime increased by 25%. Update 2.10.1 [WoA] ↗
  • 04.05.2023 Combat Changed Titan effectiveness against light fleet reduced by 25%. Update 2.10.1 [WoA] ↗
  • 04.05.2023 Combat Changed Prime fleet effectiveness against defense reduced by 25%. Update 2.10.1 [WoA] ↗
  • 04.05.2023 Combat Changed Changed how stabilizers are obtained: for destroying an upgrade above level 10 and on a failed upgrade (15% for TM, 5% for stabilizers). Update 2.10.1 [WoA] ↗
  • 04.05.2023 Combat Changed Recalculated the required stabilizers for Ravagers. Update 2.10.1 [WoA] ↗
  • 04.05.2023 Combat Added Planets of inactive players can now be teleported. Update 2.10.1 [WoA] ↗
  • 30.03.2023 Combat Changed Cost of resetting fleet upgrades reduced from 10 to 3%, and accounting for mod price — by 9 times. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Fleet upgrade price increased by class: x1.25 medium … x3 heavy prime. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Cost of a single mod reduced by 3 times. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Upgrade price for light defense and shield domes with Mods reduced to x0.75. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Increased the price of new Arsenal slots in TM; the GR price is unchanged. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Adjusted the armament points formula for the production fund. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Laboratory armament points from 200 to 300, technopolis from 1000 to 1500. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Shipyard armament points increased from 360 to 460. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Engineering Complex armament points increased from 260 to 320. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Quantum Center armament points increased from 520 to 640. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Increased espionage speed — the report opens immediately after sending. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Cost of scanning with the sensor phalanx increased from 1 to 25 TM. Update 2.10.0 [WoA] ↗
  • 30.03.2023 Combat Changed Destroyer FM effectiveness against Cruiser FL increased by 20%. Update 2.10.0 [WoA] ↗

Want to discuss an update?

Full announcements and discussions are on the community forum.