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Updates

Change history of the Xterium space strategy: what was added, changed and fixed — by category and year.

1045 changes 2018–2026 Latest: 07.07.2026

Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.

Changes by year

11518
19319
6420
12621
11722
16323
9624
13925
3226

Changes by year and category

Year EconomyFleet & DefenseCombatResearchAlliancesExpedition & PvEEvents & PromosInterfaceOther Total
2026 2 2 7 · 11 2 1 5 2 32
2025 8 8 67 2 2 23 7 21 1 139
2024 15 9 45 · 14 · 6 2 5 96
2023 33 7 42 4 9 10 24 22 12 163
2022 23 8 28 1 9 10 25 7 6 117
2021 11 28 15 4 11 8 22 18 9 126
2020 3 11 5 3 8 22 6 5 1 64
2019 39 9 22 10 2 42 25 21 23 193
2018 18 5 24 5 11 19 4 16 13 115
Total 15287255297713612011772 1045

All changes — Combat

  • 24.08.2022 Combat Changed Planet teleport price is tied to the SR purchase price in DM (equal to 1 SR). Update 2.9.1 [WoA] ↗
  • 09.06.2022 Combat Changed The moon is no longer destroyed even if all Death Stars are destroyed in combat. Update 2.9.0 [WoA] ↗
  • 09.06.2022 Combat Changed Changed the look of the Modernization Center; mods are fully reset with compensation. Update 2.9.0 [WoA] ↗
  • 09.06.2022 Combat Added Added resetting the mod upgrades of a specific fleet for Antimatter; mods are purchased in a separate window. Update 2.9.0 [WoA] ↗
  • 09.06.2022 Combat Changed Significantly reduced the price of the maximum bonus upgrade; changed the sizes of bonuses. Update 2.9.0 [WoA] ↗
  • 09.06.2022 Combat Changed Completely reworked the combat system for fleet and defense; points recalculated: light 1, medium 5, heavy 50. Update 2.9.0 [WoA] ↗
  • 11.03.2022 Combat Fixed Fixed the non-working First Mate Senator ability "Chance to destroy defense". Update 2.8.4 [WoA] ↗
  • 11.03.2022 Combat Added Added stealing Dark Matter from colliders: up to 20% of DM accumulated over 4 hours, on a successful attack on a moon. Update 2.8.4 [WoA] ↗
  • 11.01.2022 Combat Changed Maximum moon diameter for SR increased to 10,000 (at 10000 the moon is indestructible). Changes 11.01.2022 [WoA] ↗
  • 18.11.2021 Combat Changed Fleet return time when canceling a Hide mission now depends on the fleet save time. Update 2.8.2 [WoA] ↗
  • 18.11.2021 Combat Changed Mod price reduced from 1 to 0.5 AM. Update 2.8.2 [WoA] ↗
  • 11.10.2021 Combat Changed Armament reduced by 10 times. Update 2.8.1 [WoA] ↗
  • 11.10.2021 Combat Fixed Fixed incorrect calculation of the evasion and accuracy bonus. Update 2.8.1 [WoA] ↗
  • 11.10.2021 Combat Fixed Fixed incorrect damage absorption by Shield Domes. Update 2.8.1 [WoA] ↗
  • 11.10.2021 Combat Changed Changed the distribution of damage and losses in PvP — it now depends on the points of the participating fleet. Update 2.8.1 [WoA] ↗
  • 11.10.2021 Combat Changed Senators no longer affect the bot's technologies in Hostile — they give a pure fleet boost. Update 2.8.1 [WoA] ↗
  • 29.08.2021 Combat Changed The bonus from combat research, the senate, the arsenal, anomalies and the modernization center has been halved (the alliance bonus is untouched) Update 2.8.0 [WoA] ↗
  • 08.04.2021 Combat Changed Combat system fully reworked, the impact of efficiency and inefficiency strengthened Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Added Added prime fleet efficiency against prime fleet Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed Precise shots and Misses are now equal and offset each other Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed Damage distribution changed from 75/25 to 63% from shields and 37% from the number of fleet units Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed Focus now drops with the number of units in a single fleet, but has a minimum threshold Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed The share of damaged fleet before forced destruction increased from 5 to 20% Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed Moon creation price increased from 1,000 to 10,000 dark matter Update 2.7.1 [WoA] ↗
  • 10.09.2020 Combat Changed Efficiency of the entire fleet against defense reduced by 20% Alliance bonuses 2.5.2 [WoA] ↗
  • 24.07.2020 Combat Changed Damage of all combat units reduced by 15% (PvE and PvP) with an increased number of shots Changes 24.07.20 [WoA] ↗
  • 24.07.2020 Combat Changed Rate of fire of all combat units increased by 55% — a base 1.55 shots per round (PvE and PvP) Changes 24.07.20 [WoA] ↗
  • 24.07.2020 Combat Changed Fleet lost in the Endless Expanses and Hostile can now be restored Changes 24.07.20 [WoA] ↗
  • 17.07.2020 Combat Fixed Fixed a bug that increased the fleet when a fleet was cancelled shortly before an attack Update 2.5.0 [WoA] ↗
  • 21.11.2019 Combat Changed Changed the rewards for prime fleet levels — there are now at least three fleet types at all levels Update 2.4.1 [WoA] ↗

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