Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 2 | 2 | 7 | · | 11 | 2 | 1 | 5 | 2 | 32 |
| 2025 | 8 | 8 | 67 | 2 | 2 | 23 | 7 | 21 | 1 | 139 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 18 | 5 | 24 | 5 | 11 | 19 | 4 | 16 | 13 | 115 |
| Total | 152 | 87 | 255 | 29 | 77 | 136 | 120 | 117 | 72 | 1045 |
All changes — Combat
- 24.08.2022 Combat Changed Planet teleport price is tied to the SR purchase price in DM (equal to 1 SR). Update 2.9.1 [WoA] ↗
- 09.06.2022 Combat Changed The moon is no longer destroyed even if all Death Stars are destroyed in combat. Update 2.9.0 [WoA] ↗
- 09.06.2022 Combat Changed Changed the look of the Modernization Center; mods are fully reset with compensation. Update 2.9.0 [WoA] ↗
- 09.06.2022 Combat Added Added resetting the mod upgrades of a specific fleet for Antimatter; mods are purchased in a separate window. Update 2.9.0 [WoA] ↗
- 09.06.2022 Combat Changed Significantly reduced the price of the maximum bonus upgrade; changed the sizes of bonuses. Update 2.9.0 [WoA] ↗
- 09.06.2022 Combat Changed Completely reworked the combat system for fleet and defense; points recalculated: light 1, medium 5, heavy 50. Update 2.9.0 [WoA] ↗
- 11.03.2022 Combat Fixed Fixed the non-working First Mate Senator ability "Chance to destroy defense". Update 2.8.4 [WoA] ↗
- 11.03.2022 Combat Added Added stealing Dark Matter from colliders: up to 20% of DM accumulated over 4 hours, on a successful attack on a moon. Update 2.8.4 [WoA] ↗
- 11.01.2022 Combat Changed Maximum moon diameter for SR increased to 10,000 (at 10000 the moon is indestructible). Changes 11.01.2022 [WoA] ↗
- 18.11.2021 Combat Changed Fleet return time when canceling a Hide mission now depends on the fleet save time. Update 2.8.2 [WoA] ↗
- 18.11.2021 Combat Changed Mod price reduced from 1 to 0.5 AM. Update 2.8.2 [WoA] ↗
- 11.10.2021 Combat Changed Armament reduced by 10 times. Update 2.8.1 [WoA] ↗
- 11.10.2021 Combat Fixed Fixed incorrect calculation of the evasion and accuracy bonus. Update 2.8.1 [WoA] ↗
- 11.10.2021 Combat Fixed Fixed incorrect damage absorption by Shield Domes. Update 2.8.1 [WoA] ↗
- 11.10.2021 Combat Changed Changed the distribution of damage and losses in PvP — it now depends on the points of the participating fleet. Update 2.8.1 [WoA] ↗
- 11.10.2021 Combat Changed Senators no longer affect the bot's technologies in Hostile — they give a pure fleet boost. Update 2.8.1 [WoA] ↗
- 29.08.2021 Combat Changed The bonus from combat research, the senate, the arsenal, anomalies and the modernization center has been halved (the alliance bonus is untouched) Update 2.8.0 [WoA] ↗
- 08.04.2021 Combat Changed Combat system fully reworked, the impact of efficiency and inefficiency strengthened Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Added Added prime fleet efficiency against prime fleet Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Precise shots and Misses are now equal and offset each other Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Damage distribution changed from 75/25 to 63% from shields and 37% from the number of fleet units Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Focus now drops with the number of units in a single fleet, but has a minimum threshold Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed The share of damaged fleet before forced destruction increased from 5 to 20% Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Moon creation price increased from 1,000 to 10,000 dark matter Update 2.7.1 [WoA] ↗
- 10.09.2020 Combat Changed Efficiency of the entire fleet against defense reduced by 20% Alliance bonuses 2.5.2 [WoA] ↗
- 24.07.2020 Combat Changed Damage of all combat units reduced by 15% (PvE and PvP) with an increased number of shots Changes 24.07.20 [WoA] ↗
- 24.07.2020 Combat Changed Rate of fire of all combat units increased by 55% — a base 1.55 shots per round (PvE and PvP) Changes 24.07.20 [WoA] ↗
- 24.07.2020 Combat Changed Fleet lost in the Endless Expanses and Hostile can now be restored Changes 24.07.20 [WoA] ↗
- 17.07.2020 Combat Fixed Fixed a bug that increased the fleet when a fleet was cancelled shortly before an attack Update 2.5.0 [WoA] ↗
- 21.11.2019 Combat Changed Changed the rewards for prime fleet levels — there are now at least three fleet types at all levels Update 2.4.1 [WoA] ↗

