Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 8 | 7 | 48 | 1 | 16 | 4 | 5 | 20 | 12 | 121 |
| 2025 | 9 | 8 | 67 | 2 | 4 | 23 | 8 | 21 | 1 | 143 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 26 | 7 | 36 | 6 | 14 | 23 | 8 | 18 | 19 | 157 |
| Total | 167 | 94 | 308 | 31 | 87 | 142 | 129 | 134 | 88 | 1180 |
All changes — Combat
- 08.04.2021 Combat Changed Precise shots and Misses are now equal and offset each other Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Damage distribution changed from 75/25 to 63% from shields and 37% from the number of fleet units Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Focus now drops with the number of units in a single fleet, but has a minimum threshold Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed The share of damaged fleet before forced destruction increased from 5 to 20% Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Moon creation price increased from 1,000 to 10,000 dark matter Update 2.7.1 [WoA] ↗
- 10.09.2020 Combat Changed Efficiency of the entire fleet against defense reduced by 20% Alliance bonuses 2.5.2 [WoA] ↗
- 24.07.2020 Combat Changed Damage of all combat units reduced by 15% (PvE and PvP) with an increased number of shots Changes 24.07.20 [WoA] ↗
- 24.07.2020 Combat Changed Rate of fire of all combat units increased by 55% — a base 1.55 shots per round (PvE and PvP) Changes 24.07.20 [WoA] ↗
- 24.07.2020 Combat Changed Fleet lost in the Endless Expanses and Hostile can now be restored Changes 24.07.20 [WoA] ↗
- 17.07.2020 Combat Fixed Fixed a bug that increased the fleet when a fleet was cancelled shortly before an attack Update 2.5.0 [WoA] ↗
- 21.11.2019 Combat Changed Changed the rewards for prime fleet levels — there are now at least three fleet types at all levels Update 2.4.1 [WoA] ↗
- 16.10.2019 Combat Changed Completely reworked the combat system, changed the effectiveness of several fleets Update 2.4.0 [WoA] ↗
- 16.10.2019 Combat Added Added detailed effectiveness in stars to the fleet card (1 star = 50%) Update 2.4.0 [WoA] ↗
- 16.10.2019 Combat Added Added an effectiveness and ineffectiveness tooltip to the fleet/defense card Update 2.4.0 [WoA] ↗
- 16.10.2019 Combat Changed After a battle you can restore only 75% of the lost fleet Update 2.4.0 [WoA] ↗
- 16.10.2019 Combat Changed Reduced fleet restoration costs: -30% for DM, -20% for AM, -50% for CO Update 2.4.0 [WoA] ↗
- 16.10.2019 Combat Added Added a Restore fleet button to the combat report Update 2.4.0 [WoA] ↗
- 16.10.2019 Combat Fixed Fixed a bug where star ore was not credited when found Update 2.4.0 [WoA] ↗
- 06.08.2019 Combat Changed Mammoth effectiveness against FM-45 and FH-99 bombers increased by 50% Changes 06.08.19 [WoA] ↗
- 01.08.2019 Combat Changed Cruiser effectiveness against Fighter +35%, Black Wanderer against Destroyer +25% Update 2.3.3 [WoA] ↗
- 01.08.2019 Combat Removed Avatar is no longer effective against Fighter, Onnil against Frigate (combat draw) Update 2.3.3 [WoA] ↗
- 12.07.2019 Combat Changed Made several changes to fleet effectiveness (Onnil, Avatar, Flying Death, Frigate, Destroyer) Update 2.3.2 [WoA] ↗
- 01.05.2019 Combat Changed Rapid-fire of heavy fleet against light fleet reduced by 10%. Update 2.3.1 [WoA] ↗
- 01.05.2019 Combat Added A moon is automatically named after its planet — "planet name (m)". Update 2.3.1 [WoA] ↗
- 01.05.2019 Combat Changed Initial Teleport recharge increased to 120 minutes; recharge time reduction is now −20% per Teleport level. Update 2.3.1 [WoA] ↗
- 01.05.2019 Combat Added Added anomalies for moons: collider output, moon defense, Technopolis science, Teleport recharge, Phalanx range. Update 2.3.1 [WoA] ↗
- 01.05.2019 Combat Changed Each Collider level increases moon defense by 20% (like an anomaly, raising the required CO amount). Update 2.3.1 [WoA] ↗
- 01.05.2019 Combat Added The Collider now generates energy. Update 2.3.1 [WoA] ↗
- 01.05.2019 Combat Changed Phalanx scan price changed to 1 DM per scan. Update 2.3.1 [WoA] ↗
- 20.03.2019 Combat Added Full protection from attacks until the player reaches 1000 points. Update 2.3.0 [WoA] ↗

