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Updates

Change history of the Xterium space strategy: what was added, changed and fixed — by category and year.

1180 changes 2018–2026 Latest: 03.10.2026

Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.

Changes by year

15718
19319
6420
12621
11722
16323
9624
14325
12126

Changes by year and category

Year EconomyFleet & DefenseCombatResearchAlliancesExpedition & PvEEvents & PromosInterfaceOther Total
2026 8 7 48 1 16 4 5 20 12 121
2025 9 8 67 2 4 23 8 21 1 143
2024 15 9 45 · 14 · 6 2 5 96
2023 33 7 42 4 9 10 24 22 12 163
2022 23 8 28 1 9 10 25 7 6 117
2021 11 28 15 4 11 8 22 18 9 126
2020 3 11 5 3 8 22 6 5 1 64
2019 39 9 22 10 2 42 25 21 23 193
2018 26 7 36 6 14 23 8 18 19 157
Total 16794308318714212913488 1180

All changes — Combat

  • 08.04.2021 Combat Changed Precise shots and Misses are now equal and offset each other Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed Damage distribution changed from 75/25 to 63% from shields and 37% from the number of fleet units Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed Focus now drops with the number of units in a single fleet, but has a minimum threshold Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed The share of damaged fleet before forced destruction increased from 5 to 20% Update 2.7.1 [WoA] ↗
  • 08.04.2021 Combat Changed Moon creation price increased from 1,000 to 10,000 dark matter Update 2.7.1 [WoA] ↗
  • 10.09.2020 Combat Changed Efficiency of the entire fleet against defense reduced by 20% Alliance bonuses 2.5.2 [WoA] ↗
  • 24.07.2020 Combat Changed Damage of all combat units reduced by 15% (PvE and PvP) with an increased number of shots Changes 24.07.20 [WoA] ↗
  • 24.07.2020 Combat Changed Rate of fire of all combat units increased by 55% — a base 1.55 shots per round (PvE and PvP) Changes 24.07.20 [WoA] ↗
  • 24.07.2020 Combat Changed Fleet lost in the Endless Expanses and Hostile can now be restored Changes 24.07.20 [WoA] ↗
  • 17.07.2020 Combat Fixed Fixed a bug that increased the fleet when a fleet was cancelled shortly before an attack Update 2.5.0 [WoA] ↗
  • 21.11.2019 Combat Changed Changed the rewards for prime fleet levels — there are now at least three fleet types at all levels Update 2.4.1 [WoA] ↗
  • 16.10.2019 Combat Changed Completely reworked the combat system, changed the effectiveness of several fleets Update 2.4.0 [WoA] ↗
  • 16.10.2019 Combat Added Added detailed effectiveness in stars to the fleet card (1 star = 50%) Update 2.4.0 [WoA] ↗
  • 16.10.2019 Combat Added Added an effectiveness and ineffectiveness tooltip to the fleet/defense card Update 2.4.0 [WoA] ↗
  • 16.10.2019 Combat Changed After a battle you can restore only 75% of the lost fleet Update 2.4.0 [WoA] ↗
  • 16.10.2019 Combat Changed Reduced fleet restoration costs: -30% for DM, -20% for AM, -50% for CO Update 2.4.0 [WoA] ↗
  • 16.10.2019 Combat Added Added a Restore fleet button to the combat report Update 2.4.0 [WoA] ↗
  • 16.10.2019 Combat Fixed Fixed a bug where star ore was not credited when found Update 2.4.0 [WoA] ↗
  • 06.08.2019 Combat Changed Mammoth effectiveness against FM-45 and FH-99 bombers increased by 50% Changes 06.08.19 [WoA] ↗
  • 01.08.2019 Combat Changed Cruiser effectiveness against Fighter +35%, Black Wanderer against Destroyer +25% Update 2.3.3 [WoA] ↗
  • 01.08.2019 Combat Removed Avatar is no longer effective against Fighter, Onnil against Frigate (combat draw) Update 2.3.3 [WoA] ↗
  • 12.07.2019 Combat Changed Made several changes to fleet effectiveness (Onnil, Avatar, Flying Death, Frigate, Destroyer) Update 2.3.2 [WoA] ↗
  • 01.05.2019 Combat Changed Rapid-fire of heavy fleet against light fleet reduced by 10%. Update 2.3.1 [WoA] ↗
  • 01.05.2019 Combat Added A moon is automatically named after its planet — "planet name (m)". Update 2.3.1 [WoA] ↗
  • 01.05.2019 Combat Changed Initial Teleport recharge increased to 120 minutes; recharge time reduction is now −20% per Teleport level. Update 2.3.1 [WoA] ↗
  • 01.05.2019 Combat Added Added anomalies for moons: collider output, moon defense, Technopolis science, Teleport recharge, Phalanx range. Update 2.3.1 [WoA] ↗
  • 01.05.2019 Combat Changed Each Collider level increases moon defense by 20% (like an anomaly, raising the required CO amount). Update 2.3.1 [WoA] ↗
  • 01.05.2019 Combat Added The Collider now generates energy. Update 2.3.1 [WoA] ↗
  • 01.05.2019 Combat Changed Phalanx scan price changed to 1 DM per scan. Update 2.3.1 [WoA] ↗
  • 20.03.2019 Combat Added Full protection from attacks until the player reaches 1000 points. Update 2.3.0 [WoA] ↗

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