Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 2 | 2 | 7 | · | 11 | 2 | 1 | 5 | 2 | 32 |
| 2025 | 8 | 8 | 67 | 2 | 2 | 23 | 7 | 21 | 1 | 139 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 18 | 5 | 24 | 5 | 11 | 19 | 4 | 16 | 13 | 115 |
| Total | 152 | 87 | 255 | 29 | 77 | 136 | 120 | 117 | 72 | 1045 |
All changes — Fleet & Defense
- 08.03.2021 Fleet & Defense Removed Prime fleet restoration for dark matter is now prohibited Update 2.7.0 [WoA] ↗
- 08.03.2021 Fleet & Defense Changed Reduced the upgrade bonus to shot accuracy and misses Update 2.7.0 [WoA] ↗
- 25.12.2020 Fleet & Defense Changed Shipyard fully visually reworked Update 2.6.0 [WoA] ↗
- 25.12.2020 Fleet & Defense Changed Fleet/defense order batch size now depends on Shipyard level (+25% per level) rather than the Robot Factory Update 2.6.0 [WoA] ↗
- 25.12.2020 Fleet & Defense Added You can now swap the Shipyard queue order Update 2.6.0 [WoA] ↗
- 25.12.2020 Fleet & Defense Added You can add up to 25 Shield Domes to a single order Update 2.6.0 [WoA] ↗
- 10.09.2020 Fleet & Defense Added Added saving of upgrade setups with quick switching Alliance bonuses 2.5.2 [WoA] ↗
- 17.07.2020 Fleet & Defense Added Added 23 new upgrades Update 2.5.0 [WoA] ↗
- 17.07.2020 Fleet & Defense Changed Upgrade bonuses no longer depend on the player's technologies, but add up with them as technologies Update 2.5.0 [WoA] ↗
- 11.04.2020 Fleet & Defense Changed Announcement of new upgrades for update 2.5.0: upgrade bonuses will become static and stop depending on research leveling (concept) Upgrades 2.5.0 [WoA] ↗
- 11.04.2020 Fleet & Defense Added Presented concepts of new upgrades for Barbarians, Pirates and Aliens with bonuses to armor, shields, weapons, engines and shield restoration Upgrades 2.5.0 [WoA] ↗
- 27.01.2020 Fleet & Defense Changed Defense points in armament are now counted from a single planet only Changes 27.01.20 [WoA] ↗
- 21.01.2020 Fleet & Defense Changed Suggestion: count defense armament points only from the planet with maximum defense, so other planets' defense doesn't inflate the stats Weapon points calculation system for defense [WoA - Classic] ↗
- 16.10.2019 Fleet & Defense Changed Shipyard: fleet and defense build speed bonus increased from 10 to 20%, added +1 queue per every 4th level Update 2.4.0 [WoA] ↗
- 06.08.2019 Fleet & Defense Changed Large Transport flight speed increased from 5,500 to 6,500, shields lowered from 50 to 35 Changes 06.08.19 [WoA] ↗
- 06.08.2019 Fleet & Defense Added Added selling Solar Satellites to the fleet buyer Changes 06.08.19 [WoA] ↗
- 12.07.2019 Fleet & Defense Added Added a new Modernization Center section (via the Arsenal) Update 2.3.2 [WoA] ↗
- 12.07.2019 Fleet & Defense Added Resources in transit are now shown in the Flight Center Update 2.3.2 [WoA] ↗
- 12.06.2019 Fleet & Defense Added Announcement: the next update will add a fleet/defense leveling section via contracts and around 15-20 new upgrades Arsenal [WoA] ↗
- 01.05.2019 Fleet & Defense Changed Maximum fleet and defense build speed raised from 100 to 250 units per second. Update 2.3.1 [WoA] ↗
- 01.05.2019 Fleet & Defense Added Defense can be sold to the Buyer for 50% of its value. Update 2.3.1 [WoA] ↗
- 20.03.2019 Fleet & Defense Changed The promo/premium on the number of Expeditions now also adds fleet slots (Microprocessors research). Update 2.3.0 [WoA] ↗
- 19.11.2018 Fleet & Defense Changed Separated the display of prime unit discounts in the Shipyard section. Update 1.2.7 [WoA] ↗
- 13.08.2018 Fleet & Defense Changed Limited fleet recovery and instant building if less than 30 seconds remain before an attack. Update 1.2.5 [WoA] ↗
- 07.07.2018 Fleet & Defense Added Added selling fleet to the Dealer for 50% of its value via the Orbit section. Update 1.2.4 [WoA] ↗
- 07.07.2018 Fleet & Defense Added Recovery of a destroyed fleet from any mission for dark matter/AM/Star Ore in the Shipyard (not allowed if an attack is less than 5 minutes away). Update 1.2.4 [WoA] ↗
- 24.01.2018 Fleet & Defense Changed Discussion: whether to disable auto-retreat of fleet/defense from under attack by default when the points difference is more than 5x. Disabling auto-retreat by default [WoA] ↗

