Each change is broken down by category and type (added / changed / fixed / removed) — this is a brief summary; the full patch text is on the forum.
Changes by year
Changes by year and category
| Year | Economy | Fleet & Defense | Combat | Research | Alliances | Expedition & PvE | Events & Promos | Interface | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 8 | 7 | 48 | 1 | 16 | 4 | 5 | 20 | 12 | 121 |
| 2025 | 9 | 8 | 67 | 2 | 4 | 23 | 8 | 21 | 1 | 143 |
| 2024 | 15 | 9 | 45 | · | 14 | · | 6 | 2 | 5 | 96 |
| 2023 | 33 | 7 | 42 | 4 | 9 | 10 | 24 | 22 | 12 | 163 |
| 2022 | 23 | 8 | 28 | 1 | 9 | 10 | 25 | 7 | 6 | 117 |
| 2021 | 11 | 28 | 15 | 4 | 11 | 8 | 22 | 18 | 9 | 126 |
| 2020 | 3 | 11 | 5 | 3 | 8 | 22 | 6 | 5 | 1 | 64 |
| 2019 | 39 | 9 | 22 | 10 | 2 | 42 | 25 | 21 | 23 | 193 |
| 2018 | 26 | 7 | 36 | 6 | 14 | 23 | 8 | 18 | 19 | 157 |
| Total | 167 | 94 | 308 | 31 | 87 | 142 | 129 | 134 | 88 | 1180 |
All changes
- 08.04.2021 Fleet & Defense Changed Harpy prime defense price cut 3x, stock increased 3x Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Minotaur prime defense price cut 2x, stock increased 2x Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Added Added prime fleet efficiency against prime fleet Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Precise shots and Misses are now equal and offset each other Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Damage distribution changed from 75/25 to 63% from shields and 37% from the number of fleet units Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Focus now drops with the number of units in a single fleet, but has a minimum threshold Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed The share of damaged fleet before forced destruction increased from 5 to 20% Update 2.7.1 [WoA] ↗
- 08.04.2021 Research Changed Active Armor and Precise Shots research bonus reduced from 2% to 1% per level Update 2.7.1 [WoA] ↗
- 08.04.2021 Research Changed Star Ore Search research bonus increased from 0.5 to 0.6% at maximum Update 2.7.1 [WoA] ↗
- 08.04.2021 Research Changed Alliance bonus to star ore search reduced by 0.1% at maximum Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Resonators (light/medium/heavy) gained a +75% bonus to the matching shields Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Energy Buffer: added a +50% shield bonus Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Particle Emitter: attack bonus increased from 40 to 60% Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Energy Absorber: shield bonus increased from 80 to 120% Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Matter Diffuser: armor bonus increased from 40 to 60% Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Targeting Module: accuracy bonus increased from 19 to 20% Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Defense Module: the -19% miss bonus replaced with -25% attack Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Photon Reactor and Quantum Reactor: miss penalty reduced from -20 to -15% Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Nano and Ultra-Heavy Compactor: miss-reduction bonus changed from 20 to 15% Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Changed Resonating Stabilizer: shield bonus reduced from 300 to 150% Update 2.7.1 [WoA] ↗
- 08.04.2021 Combat Changed Moon creation price increased from 1,000 to 10,000 dark matter Update 2.7.1 [WoA] ↗
- 08.04.2021 Economy Changed Planet teleportation price increased from 1,000 to 5,000 dark matter Update 2.7.1 [WoA] ↗
- 08.04.2021 Other Fixed Fixed the condition of the Dark Matter Contributor achievement at level 34 Update 2.7.1 [WoA] ↗
- 08.04.2021 Expedition & PvE Changed When setting up fleet composition in Hostile, the % of each fleet type for the player and the bot is now shown Update 2.7.1 [WoA] ↗
- 08.04.2021 Fleet & Defense Added In the shipyard's defense section, the planet's defense point limit and the shield bonus from energy are now displayed Update 2.7.1 [WoA] ↗
- 08.04.2021 Interface Changed Reworked the return-to-game window after long inactivity Update 2.7.1 [WoA] ↗
- 08.04.2021 Interface Added Added a notification for a successful antimatter purchase Update 2.7.1 [WoA] ↗
- 09.03.2021 Other Changed After level 200 the required experience growth rises by 10 per level, and from level 400 by 20 Changes 09.03.21 [WoA] ↗
- 09.03.2021 Other Changed Players above level 275 may see negative experience for the current level — it's the gap to the required value Changes 09.03.21 [WoA] ↗
- 09.03.2021 Other Changed Levels of players above 300 were recalculated manually with adjustment of previously granted rewards; deductions from rewards apply after update 2.7.0 Changes 09.03.21 [WoA] ↗

